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@threepipe/webgi-plugins

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WebGi - Realistic Rendering Plugins for ThreePipe.

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import { BufferGeometry, Camera, GBufferRenderPass, ICamera, IObject3D, IRenderManager, IScene, IUniform, MaterialExtension, PipelinePassPlugin, Scene, ShaderMaterial, Texture, TextureDataType, ThreeViewer, WebGLRenderer, WebGLRenderTarget } from 'threepipe'; export type VelocityBufferPluginTarget = WebGLRenderTarget; export type VelocityBufferPluginPass = GBufferRenderPass<'velocityBuffer', VelocityBufferPluginTarget>; /** * Velocity Buffer Plugin * * Adds a pre-render pass to render the normal buffer to a render target that can be used for postprocessing. * @category Plugins */ export declare class VelocityBufferPlugin extends PipelinePassPlugin<VelocityBufferPluginPass, 'velocityBuffer'> { readonly passId = "velocityBuffer"; static readonly PluginType = "VelocityBuffer"; static readonly OldPluginType = "VelocityBufferPlugin"; target?: VelocityBufferPluginTarget; texture?: Texture; readonly material: SSVelocityMaterial; readonly bufferType: TextureDataType; protected _createTarget(recreate?: boolean): void; protected _disposeTarget(): void; protected _createPass(): any; protected readonly _attachToTaa: boolean; constructor(bufferType?: TextureDataType, enabled?: boolean, _attachToTaa?: boolean); onAdded(viewer: ThreeViewer): void; onRemove(viewer: ThreeViewer): void; unpackExtension: MaterialExtension; setDirty(): void; protected _beforeRender(scene: IScene, camera: ICamera, renderManager: IRenderManager): boolean; } declare module 'threepipe' { interface IMaterialUserData { [VelocityBufferPlugin.PluginType]?: { /** * Disables rendering to the velocity buffer. */ disabled?: boolean; }; } } export declare class SSVelocityMaterial extends ShaderMaterial { constructor(); extraUniformsToUpload: Record<string, IUniform>; private _previousWorldMatrices; onBeforeRender(_r: WebGLRenderer, _s: Scene, _c: Camera, _geometry: BufferGeometry, object: IObject3D): void; } //# sourceMappingURL=VelocityBufferPlugin.d.ts.map