@threepipe/plugin-path-tracing
Version:
Path tracing plugin interfaces for Threepipe
420 lines (374 loc) • 17 kB
text/typescript
import {
AViewerPluginSync,
Euler,
NoColorSpace,
onChange,
ProgressivePlugin,
Scene,
serialize,
ThreeViewer,
uiButton,
uiConfig,
uiFolderContainer,
uiSlider,
uiToggle,
} from 'threepipe'
import {WebGLPathTracer} from 'three-gpu-pathtracer'
import {WebGLPathTracer2} from './WebGLPathTracer2'
/**
* ThreeGpuPathTracerPlugin
*
* Path Tracing plugin for Threepipe using [three-gpu-pathtracer](https://github.com/gkjohnson/three-gpu-pathtracer).
*
* This plugin allows for GPU-accelerated path tracing in Three.js scenes. (using webgl2)
*
* It provides options to configure the path tracing parameters such as bounces, samples per frame, and more.
* It also integrates with the Three.js scene and camera, updating materials and lights as needed.
* Serialization and deserialization are supported for plugin state management.
* It listens to scene updates, camera changes, and material updates to refresh the path tracing setup.
* It can be enabled or disabled, and it automatically handles rendering to the screen or to a texture.
* It supports progressive rendering, allowing for a smooth transition of rendered frames.
*
*/
export class ThreeGpuPathTracerPlugin extends AViewerPluginSync {
public static readonly PluginType = 'ThreeGpuPathTracerPlugin'
enabled = true
// public ptMaterial: any
// public ptGenerator: any
// public sceneInfo: any
// @uiSlider('Environment Multiplier', [0, 10], 0.01)
// @serialize()
// @onChange(ThreeGpuPathTracerPlugin.prototype.reset)
// environmentMultiplier = 1
//
// @uiSlider('Max Iterations', [0, 10000], 1)
// @serialize()
// maxIterations = 100
//
// @uiSlider('Bounces', [1, 30], 1)
// @serialize()
// @onChange(ThreeGpuPathTracerPlugin.prototype.reset)
// bounces = 10
//
// @uiSlider('filterGlossyFactor', [0, 1], 0.01)
// @serialize()
// @onChange(ThreeGpuPathTracerPlugin.prototype.reset)
// filterGlossyFactor = 0.25
// @uiSlider('environmentBlur', [0, 1], 0.01)
// @onChange(ThreeGpuPathTracerPlugin.prototype.reset)
// environmentBlur = 0.0
get maxFrameCount(): number {
return this._viewer?.getPlugin(ProgressivePlugin)?.maxFrameCount ?? 32
}
set maxFrameCount(value: number) {
const p = this._viewer?.getPlugin(ProgressivePlugin)
if (!p) {
console.warn('ThreeGpuPathTracerPlugin: ProgressivePlugin not found, cannot set maxFrameCount')
return
}
p.maxFrameCount = value
}
samplesPerFrame = 1
tracer: WebGLPathTracer | undefined
// @uiSlider('tiles', [1, 5], 1)
// tiles = 2
// @uiMonitor()
// private _lastEnvMap: any = null
// private _lastBgMap: any = null
dependencies = [ProgressivePlugin]
constructor(enabled = true) {
super()
this.enabled = enabled
this.refreshScene = this.refreshScene.bind(this)
this.reset = this.reset.bind(this)
this._enableChange = this._enableChange.bind(this)
this._refreshScene = this._refreshScene.bind(this)
}
private async _enableChange() {
if (!this.isDisabled()) this.refreshScene()
this.setDirty()
}
setDirty() {
if (!this._viewer) return
this._viewer.renderManager.defaultRenderToScreen = this.isDisabled()
this._viewer.setDirty()
}
// todo: onremove and ondispose (dispose sceneInfo in that and remove event listeners)
onAdded(viewer: ThreeViewer) {
super.onAdded(viewer)
// removed
// if (viewer.renderer.useLegacyLights) {
// viewer.console.warn('Set viewer.renderer.useLegacyLights to false to get consistent lighting')
// }
// todo diamond
// if (viewer.getPluginByType<any>('Diamond'))
// viewer.getPluginByType<any>('Diamond').forceSceneEnvMap = true // we dont have separate env map support in path tracing
this.tracer = new WebGLPathTracer2(viewer.renderManager.webglRenderer)
this.tracer.setScene(viewer.scene, viewer.scene.mainCamera) // todo: handle active camera change
// this.ptMaterial = new PhysicalPathTracingMaterial()
// this.ptRenderer.alpha = !this._viewer?.getBackground() // for transparent background
// this.ptRenderer.camera = viewer.scene.activeCamera.cameraObject
// this.ptRenderer.material = this.ptMaterial
// this.ptRenderer.setSize(viewer.renderer.renderSize.width, viewer.renderer.renderSize.height)
// this.ptRenderer.tiles.set(this.tiles, this.tiles)
viewer.scene.addEventListener('sceneUpdate', () => {
this.refreshScene()
})
viewer.scene.addEventListener('mainCameraChange', () => {
this.refreshScene()
})
viewer.scene.addEventListener('materialUpdate', () => {
if (this.isDisabled() || !this.tracer || this._refreshing) return
this.tracer.updateMaterials() // todo do post frame?
this.reset()
})
viewer.scene.addEventListener('environmentChanged', () => {
if (this.isDisabled() || !this.tracer || this._refreshing) return
this.tracer.updateEnvironment() // todo do post frame?
this.reset()
})
viewer.renderManager.addEventListener('resize', () => {
if (this.isDisabled() || !this.tracer || this._refreshing) return
// this.ptRenderer.setSize(viewer.renderer.renderSize.width, viewer.renderer.renderSize.height)
// if (this._refreshing) return
// console.log('resize')
this.tracer.updateCamera()// todo do post frame?
this.reset()
})
viewer.scene.mainCamera.addEventListener('update', () => {
if (this.isDisabled() || !this.tracer || this._refreshing) return
this.tracer.updateCamera()// todo do post frame?
this.reset()
})
viewer.addEventListener('preFrame', () => {
if (this.isDisabled() || this._refreshing || !this._viewer || !this.tracer) return
// if (viewer.getPlugin(ProgressivePlugin)?.isConverged(true)) {
// todo on no rasterize don't render rasterize pipeline
const rasterize = viewer.renderManager.frameCount < 16 - 1 // min 16 required for path tracing to show up
viewer.renderManager.defaultRenderToScreen = rasterize
if (viewer.renderManager.frameCount > 0 && viewer.renderManager.frameCount < this.maxFrameCount) {
// const outline = viewer.getPluginByType<OutlinePlugin>('Outline')
// if (outline) outline.mouseInOutAnimationEnabled = false
if (this._sceneNeedsRefresh) {
this._refreshScene()
return
}
//
// if (!this.ptMaterial.bvh.bvhBounds.source.data.data) {
// return
// }
this._viewer.renderEnabled = false
// this.ptRenderer.material.environmentMap = (viewer.renderManager.webglRenderer as any).cubeuvmaps
// const env = viewer.scene.getEnvironment()
// let bg = viewer.scene.getBackground() as any
// if (!bg || !bg.isTexture || bg === env) bg = null
// if (this._lastEnvMap !== env) {
// this._lastEnvMap = env
// this.ptRenderer.material.envMapInfo.updateFrom(env)
// }
// if (this._lastBgMap !== bg) {
// this._lastBgMap = bg
// this.ptRenderer.material.backgroundMap = bg
// }
// // viewer.getPlugin(DiamondPlugin)?.envMap || viewer.scene.getEnvironment()
// // this.ptRenderer.material.environmentMap = viewer.scene.getEnvironment()
// this.ptRenderer.material.environmentRotation.makeRotationY(viewer.scene.getEnvironment()?.rotation || 0)
// // console.log(this.ptRenderer.material.environmentMap)
// // console.log(viewer.getPlugin(DiamondPlugin)?.envMap)
//
// this.ptRenderer.material.filterGlossyFactor = this.filterGlossyFactor
// this.ptRenderer.material.environmentIntensity = (viewer.scene.envMapIntensity || 1) * this.environmentMultiplier
// this.ptRenderer.material.bounces = this.bounces
// this.ptRenderer.camera.updateMatrixWorld()
//
// this.ptRenderer.camera.clearViewOffset()
//
// this._updateDiamondMaterials(this._modelRoot())
//
const encoding = viewer.renderManager.webglRenderer.outputColorSpace
viewer.renderManager.webglRenderer.outputColorSpace = NoColorSpace
// const pcl = (viewer.renderManager.webglRenderer as any).useLegacyLights;
// (viewer.renderManager.webglRenderer as any).useLegacyLights = true
for (let i = 0, l = this.samplesPerFrame; i < l; i++)
this.tracer.renderSample()
// ;(viewer.renderManager.webglRenderer as any).useLegacyLights = pcl
viewer.renderManager.webglRenderer.outputColorSpace = encoding
// this.ptRenderer.camera.clearViewOffset() // todo?
// viewer.renderManager.webglRenderer.autoClear = false
// ;(fsQuad.material as any).map = this.ptRenderer.target.texture
// fsQuad.render(viewer.renderManager.webglRenderer)
// viewer.renderManager.webglRenderer.autoClear = true
// todo
// const combinedPost = this._viewer.getPlugin(CombinedPostPlugin)!
if (!rasterize) {
const combinedPass = viewer.renderManager.screenPass
// if (this._iterationCount < 10 || this._iterationCount > 5 && this._iterationCount % 5 === 0) {
combinedPass.render(viewer.renderManager.renderer, null, this.tracer.target, 0, false)
viewer.renderManager.incRenderToScreen()
}
// }
// viewer.renderer.blit(this.ptRenderer.target.texture, undefined)
// console.log(this.ptRenderer.target.texture)
this._viewer.renderEnabled = true
}
})
}
private _refreshing = false
private _sceneNeedsRefresh = false
refreshScene() {
this._sceneNeedsRefresh = true
}
// private readonly _diaPhysicalMaterial = new MeshPhysicalMaterial({
// color: 0xffffff,
// metalness: 0,
// roughness: 0,
// fog: false,
// transmission: 1.0,
// opacity: 1,
// transparent: true,
// thickness: 0,
// attenuationDistance: 100,
// })
// private readonly _diaMatMap: Record<string, MeshPhysicalMaterial> = {}
// private _modelRoot = ()=>this._viewer?.scene.modelRoot.modelObject
private async _refreshScene() {
if (!this._viewer) return
if (this.isDisabled() || !this.tracer) return
if (!this._sceneNeedsRefresh) return
if (this._refreshing) {
console.warn('ThreeGpuPathTracerPlugin: refreshing already')
return
}
// const root = this._modelRoot()
//
// if (!root || !root.children.length) return
this._sceneNeedsRefresh = false
this._viewer.renderEnabled = false
// // if (this.sceneInfo) {
// // this.sceneInfo.bvh.geometry.dispose()
// // this.sceneInfo.bvh.geometry.disposeBoundsTree?.() // todo: check what this is and if required
// // this.sceneInfo = undefined
// // }
// this.reset()
//
// let geoms = 0
// root.traverse((node:any)=>{
// if (node.geometry) geoms++
// })
// if (geoms < 1) return
//
this._refreshing = true
const viewer = this._viewer
const async = false // todo needs bvh worker?
if (async) {
await this.tracer.setSceneAsync(viewer.scene, viewer.scene.mainCamera, {
onProgress: (progress)=>{
console.log('Path Tracing Scene Generation Progress:', progress)
},
})
} else {
this.tracer.setScene(viewer.scene, viewer.scene.mainCamera, {
onProgress: (progress) => {
console.log('Path Tracing Scene Generation Progress:', progress)
},
})
}
//
// const generator = new PathTracingSceneGenerator()
// this._updateDiamondMaterials(root)
//
// const matMap: any = {}
//
// root.traverse((node: any) => {
// if (node.material?.isDiamondMaterial) {
// matMap[node.uuid] = node.material
// node.material = this._diaMatMap[this._diamondMaterialKey(node.material)]
// }
// })
//
// const result = generator.generate([root, ...this._viewer!.scene.children.filter(c=>(c as any)?.isLight)] as any)
// // const result = generator.generate(root as any)
//
// root.traverse((node: any) => {
// if (matMap[node.uuid]) {
// node.material = matMap[node.uuid]
// }
// })
//
// this.sceneInfo = result
// const geometry = result.bvh.geometry
// // update bvh and geometry attribute textures
// this.ptMaterial.bvh.updateFrom(result.bvh)
// this.ptMaterial.attributesArray.updateFrom(
// geometry.attributes.normal,
// geometry.attributes.tangent,
// geometry.attributes.uv,
// geometry.attributes.color,
// )
// // this.ptMaterial.normalAttribute.updateFrom(geometry.attributes.normal)
// // this.ptMaterial.tangentAttribute.updateFrom(geometry.attributes.tangent)
// // this.ptMaterial.uvAttribute.updateFrom(geometry.attributes.uv)
// // this.ptMaterial.colorAttribute.updateFrom(geometry.attributes.color)
//
// // console.log(this.ptMaterial, result.materials)
//
// // update lights
// this.ptMaterial.lights.updateFrom(result.lights)
// // this.ptMaterial.lightCount = result.lights.length
//
// // update materials and texture arrays
// this.ptMaterial.materialIndexAttribute.updateFrom(geometry.attributes.materialIndex)
// this.ptMaterial.textures.setTextures(this._viewer.renderManager.webglRenderer, 2048, 2048, result.textures)
//
// // this is done before render also
// this.ptMaterial.materials.updateFrom(result.materials, result.textures)
//
// result.matera
//
// // generator.dispose()
//
this._viewer.renderEnabled = true
this._refreshing = false
}
// private _updateDiamondMaterials(root?: Object3D) {
// root?.traverse((node: any) => {
// if (node.material?.isDiamondMaterial) {
// const matKey = this._diamondMaterialKey(node.material)
// if (!this._diaMatMap[matKey]) {
// this._diaMatMap[matKey] = this._diaPhysicalMaterial.clone()
// }
// this._diaMatMap[matKey].color.set(node.material.color)
// this._diaMatMap[matKey].ior = node.material.refractiveIndex
// }
// })
// }
//
// private _diamondMaterialKey = (mat: any)=>mat.color.getHexString() + mat.refractiveIndex
reset() {
if (this.isDisabled() || !this.tracer) return
this.tracer.reset()
this.setDirty()
}
dispose() {
super.dispose()
if (this.tracer) { // todo do on plugin remove
this.tracer.dispose()
// this.tracer = undefined
}
}
static {
// @ts-expect-error polyfill for new threejs
Scene.prototype.backgroundRotation = new Euler(0, 0, 0, 'XYZ')
// @ts-expect-error polyfill
Scene.prototype.environmentRotation = new Euler(0, 0, 0, 'XYZ')
}
}