@threepipe/plugin-gaussian-splatting
Version:
Gaussian Splatting for Threepipe
26 lines • 1.4 kB
TypeScript
import { WasmSorter } from '../cpp-sorter/worker';
import { Remote } from 'comlink';
import { Camera, IGeometry, InstancedBufferGeometry, IObject3D, Matrix4, PerspectiveCamera, Vector3 } from 'threepipe';
export declare class GaussianSplatGeometry extends InstancedBufferGeometry implements IGeometry {
private _worker;
private _vertexCount;
private _maxSplats;
private _onLoad?;
constructor(_worker: Remote<WasmSorter>, _vertexCount: number, _maxSplats: number, _onLoad?: ((geometry: GaussianSplatGeometry) => void) | undefined);
readonly isGaussianSplatGeometry = true;
assetType: 'geometry';
center2: (this: IGeometry, offset?: Vector3, keepWorldPosition?: boolean, setDirty?: boolean) => () => void;
setDirty: (this: IGeometry, options?: import('threepipe').IGeometrySetDirtyOptions) => void;
refreshUi: (this: IGeometry) => void;
appliedMeshes: Set<IObject3D<import('threepipe').IObject3DEvent<import('threepipe').IObject3DEventTypes>, import('threepipe').IObject3DEventTypes>>;
private _viewProj;
private _sortRunning;
private _initialized;
private _centersBuffer;
update(camera: PerspectiveCamera | Camera, meshMatrixWorld: Matrix4): Promise<void>;
initAttributes(): Promise<void>;
private _extractViews;
computeBoundingBox(): void;
computeBoundingSphere(): void;
}
//# sourceMappingURL=GaussianSplatGeometry.d.ts.map