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@three.ez/instanced-mesh

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Enhanced InstancedMesh with frustum culling, fast raycasting (using BVH), sorting, visibility management and more.

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export * from './core/InstancedEntity.js'; export * from './core/InstancedMesh2.js'; export * from './core/InstancedMeshBVH.js'; export * from './core/feature/Capacity.js'; export * from './core/feature/FrustumCulling.js'; export * from './core/feature/Instances.js'; export * from './core/feature/LOD.js'; export * from './core/feature/Morph.js'; export * from './core/feature/Raycasting.js'; export * from './core/feature/Skeleton.js'; export * from './core/feature/Uniforms.js'; export * from './core/utils/GLInstancedBufferAttribute.js'; export * from './core/utils/InstancedRenderList.js'; export * from './core/utils/SquareDataTexture.js'; export * from './shaders/ShaderChunk.js'; export * from './shaders/chunks/instanced_color_pars_vertex.glsl'; export * from './shaders/chunks/instanced_color_vertex.glsl'; export * from './shaders/chunks/instanced_pars_vertex.glsl'; export * from './shaders/chunks/instanced_skinning_pars_vertex.glsl'; export * from './shaders/chunks/instanced_vertex.glsl'; export * from './utils/SortingUtils.js'; export * from './utils/CreateFrom.js'; //# sourceMappingURL=index.d.ts.map