@three.ez/instanced-mesh
Version:
Enhanced InstancedMesh with frustum culling, fast raycasting (using BVH), sorting, visibility management and more.
23 lines • 1.12 kB
TypeScript
export * from './core/InstancedEntity.js';
export * from './core/InstancedMesh2.js';
export * from './core/InstancedMeshBVH.js';
export * from './core/feature/Capacity.js';
export * from './core/feature/FrustumCulling.js';
export * from './core/feature/Instances.js';
export * from './core/feature/LOD.js';
export * from './core/feature/Morph.js';
export * from './core/feature/Raycasting.js';
export * from './core/feature/Skeleton.js';
export * from './core/feature/Uniforms.js';
export * from './core/utils/GLInstancedBufferAttribute.js';
export * from './core/utils/InstancedRenderList.js';
export * from './core/utils/SquareDataTexture.js';
export * from './shaders/ShaderChunk.js';
export * from './shaders/chunks/instanced_color_pars_vertex.glsl';
export * from './shaders/chunks/instanced_color_vertex.glsl';
export * from './shaders/chunks/instanced_pars_vertex.glsl';
export * from './shaders/chunks/instanced_skinning_pars_vertex.glsl';
export * from './shaders/chunks/instanced_vertex.glsl';
export * from './utils/SortingUtils.js';
export * from './utils/CreateFrom.js';
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