@three.ez/instanced-mesh
Version:
Enhanced InstancedMesh with frustum culling, fast raycasting (using BVH), sorting, visibility management and more.
1 lines • 195 B
Source Map (JSON)
{"version":3,"file":"ShaderChunk.d.ts","sourceRoot":"","sources":["../../../src/shaders/ShaderChunk.ts"],"names":[],"mappings":"AAYA;;;;GAIG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,MAAM,CAElD"}