@three.ez/instanced-mesh
Version:
Enhanced InstancedMesh with frustum culling, fast raycasting (using BVH), sorting, visibility management and more.
1 lines • 200 B
Source Map (JSON)
{"version":3,"file":"instanced_skinning_pars_vertex.glsl.d.ts","sourceRoot":"","sources":["../../../../src/shaders/chunks/instanced_skinning_pars_vertex.glsl.ts"],"names":[],"mappings":";AAAA,wBA4BE"}