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@three.ez/instanced-mesh

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Enhanced InstancedMesh with frustum culling, fast raycasting (using BVH), sorting, visibility management and more.

1 lines 182 B
{"version":3,"file":"instanced_pars_vertex.glsl.d.ts","sourceRoot":"","sources":["../../../../src/shaders/chunks/instanced_pars_vertex.glsl.ts"],"names":[],"mappings":";AAAA,wBAiBE"}