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@three.ez/instanced-mesh

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Enhanced InstancedMesh with frustum culling, fast raycasting (using BVH), sorting, visibility management and more.

14 lines 309 B
export default /* glsl */ ` #ifdef USE_INSTANCING_COLOR_INDIRECT #ifdef USE_VERTEX_COLOR vColor = color; #else #ifdef USE_COLOR_ALPHA vColor = vec4( 1.0 ); #else vColor = vec3( 1.0 ); #endif #endif #endif `; //# sourceMappingURL=instanced_color_vertex.glsl.js.map