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@three.ez/instanced-mesh

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Enhanced InstancedMesh with frustum culling, fast raycasting (using BVH), sorting, visibility management and more.

3 lines 334 B
declare const _default: "\n#ifdef USE_INSTANCING_COLOR_INDIRECT\n #ifdef USE_VERTEX_COLOR\n vColor = color;\n #else\n #ifdef USE_COLOR_ALPHA\n vColor = vec4( 1.0 );\n #else\n vColor = vec3( 1.0 );\n #endif\n #endif\n#endif\n"; export default _default; //# sourceMappingURL=instanced_color_vertex.glsl.d.ts.map