@three.ez/instanced-mesh
Version:
Enhanced InstancedMesh with frustum culling, fast raycasting (using BVH), sorting, visibility management and more.
3 lines • 334 B
TypeScript
declare const _default: "\n#ifdef USE_INSTANCING_COLOR_INDIRECT\n #ifdef USE_VERTEX_COLOR\n vColor = color;\n #else\n #ifdef USE_COLOR_ALPHA\n vColor = vec4( 1.0 );\n #else\n vColor = vec3( 1.0 );\n #endif\n #endif\n#endif\n";
export default _default;
//# sourceMappingURL=instanced_color_vertex.glsl.d.ts.map