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@three.ez/instanced-mesh

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Enhanced InstancedMesh with frustum culling, fast raycasting (using BVH), sorting, visibility management and more.

1 lines 195 B
{"version":3,"file":"ShaderChunk.d.ts","sourceRoot":"","sources":["../../../src/shaders/ShaderChunk.ts"],"names":[],"mappings":"AAYA;;;;GAIG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,MAAM,CAElD"}