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@three.ez/instanced-mesh

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Enhanced InstancedMesh with frustum culling, fast raycasting (using BVH), sorting, visibility management and more.

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/** * Patches the given shader string by adding a condition for indirect instancing support. * @param shader The shader code to modify. * @returns The modified shader code with the additional instancing condition. */ export declare function patchShader(shader: string): string; //# sourceMappingURL=ShaderChunk.d.ts.map