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@three.ez/instanced-mesh

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Enhanced InstancedMesh with frustum culling, fast raycasting (using BVH), sorting, visibility management and more.

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import { WebGLRenderer } from 'three'; import { InstancedMesh2 } from '../InstancedMesh2.js'; export declare function patchProperties(obj: InstancedMesh2, renderer: WebGLRenderer, material: unknown): void; export declare function unpatchProperties(renderer: WebGLRenderer): void; //# sourceMappingURL=PropertiesOverride.d.ts.map