@three.ez/instanced-mesh
Version:
Enhanced InstancedMesh with frustum culling, fast raycasting (using BVH), sorting, visibility management and more.
5 lines • 328 B
TypeScript
import { WebGLRenderer } from 'three';
import { InstancedMesh2 } from '../InstancedMesh2.js';
export declare function patchProperties(obj: InstancedMesh2, renderer: WebGLRenderer, material: unknown): void;
export declare function unpatchProperties(renderer: WebGLRenderer): void;
//# sourceMappingURL=PropertiesOverride.d.ts.map