@three.ez/instanced-mesh
Version:
Enhanced InstancedMesh with frustum culling, fast raycasting (using BVH), sorting, visibility management and more.
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TypeScript
import { UniformType, UniformValue, UniformValueObj } from '../utils/SquareDataTexture.js';
type UniformSchema = {
[x: string]: UniformType;
};
type UniformSchemaShader = {
vertex?: UniformSchema;
fragment?: UniformSchema;
};
declare module '../InstancedMesh2.js' {
interface InstancedMesh2 {
/**
* Retrieves a uniform value for a specific instance.
* @param id The index of the instance.
* @param name The name of the uniform.
* @param target Optional target object to store the uniform value.
* @returns The uniform value for the specified instance.
*/
getUniformAt(id: number, name: string, target?: UniformValueObj): UniformValue;
/**
* Sets a uniform value for a specific instance.
* @param id The index of the instance.
* @param name The name of the uniform.
* @param value The value to set for the uniform.
*/
setUniformAt(id: number, name: string, value: UniformValue): void;
/**
* Initializes per-instance uniforms using a schema.
* @param schema The schema defining the uniforms.
*/
initUniformsPerInstance(schema: UniformSchemaShader): void;
}
}
export {};
//# sourceMappingURL=Uniforms.d.ts.map