UNPKG

@three.ez/instanced-mesh

Version:

Enhanced InstancedMesh with frustum culling, fast raycasting (using BVH), sorting, visibility management and more.

34 lines 1.3 kB
import { UniformType, UniformValue, UniformValueObj } from '../utils/SquareDataTexture.js'; type UniformSchema = { [x: string]: UniformType; }; type UniformSchemaShader = { vertex?: UniformSchema; fragment?: UniformSchema; }; declare module '../InstancedMesh2.js' { interface InstancedMesh2 { /** * Retrieves a uniform value for a specific instance. * @param id The index of the instance. * @param name The name of the uniform. * @param target Optional target object to store the uniform value. * @returns The uniform value for the specified instance. */ getUniformAt(id: number, name: string, target?: UniformValueObj): UniformValue; /** * Sets a uniform value for a specific instance. * @param id The index of the instance. * @param name The name of the uniform. * @param value The value to set for the uniform. */ setUniformAt(id: number, name: string, value: UniformValue): void; /** * Initializes per-instance uniforms using a schema. * @param schema The schema defining the uniforms. */ initUniformsPerInstance(schema: UniformSchemaShader): void; } } export {}; //# sourceMappingURL=Uniforms.d.ts.map