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@three.ez/instanced-mesh

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Enhanced InstancedMesh with frustum culling, fast raycasting (using BVH), sorting, visibility management and more.

1 lines 189 B
{"version":3,"file":"Raycasting.d.ts","sourceRoot":"","sources":["../../../../src/core/feature/Raycasting.ts"],"names":[],"mappings":"AAGA,OAAO,QAAQ,sBAAsB,CAAC;IACpC,UAAU,cAAc;KAGvB;CACF"}