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@three.ez/batched-mesh-extensions

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/** * A class that creates and manages a list of render items, used to determine the rendering order based on depth. * @internal */ export class MultiDrawRenderList { constructor() { this.array = []; this.pool = []; } push(instanceId, depth, start, count) { const pool = this.pool; const list = this.array; const index = list.length; if (index >= pool.length) { pool.push({ start: null, count: null, z: null, zSort: null, index: null }); } const item = pool[index]; item.index = instanceId; item.start = start; item.count = count; item.z = depth; list.push(item); } reset() { this.array.length = 0; } } //# sourceMappingURL=MultiDrawRenderList.js.map