@thi.ng/webgl
Version:
WebGL & GLSL abstraction layer
5 lines • 583 B
TypeScript
import type { UIntArray } from "@thi.ng/api";
import type { ITexture, ReadableTextureFormat, TextureType } from "./api/texture.js";
export declare const readPixels: <T extends UIntArray | Float32Array>(gl: WebGLRenderingContext, x: number, y: number, w: number, h: number, format: ReadableTextureFormat, type: TextureType, out: T) => T;
export declare const readTexture: <T extends Uint8Array | Uint16Array | Uint32Array | Float32Array>(gl: WebGLRenderingContext, tex: ITexture, format: ReadableTextureFormat, type: TextureType, out: T) => T;
//# sourceMappingURL=readpixels.d.ts.map