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@thi.ng/webgl

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WebGL & GLSL abstraction layer

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import type { Tuple } from "@thi.ng/api"; import type { Type } from "@thi.ng/shader-ast"; export type GLSL = Type; export type GLVec = number[] | Float32Array; export type GLVec2 = Tuple<number, 2> | Float32Array; export type GLVec3 = Tuple<number, 3> | Float32Array; export type GLVec4 = Tuple<number, 4> | Float32Array; export type GLIntVec = number[] | Int32Array; export type GLUintVec = number[] | Uint32Array; export type GLIntVec2 = Tuple<number, 2> | Int32Array; export type GLIntVec3 = Tuple<number, 3> | Int32Array; export type GLIntVec4 = Tuple<number, 4> | Int32Array; export type GLMat2 = Tuple<number, 4> | Float32Array; export type GLMat3 = Tuple<number, 9> | Float32Array; export type GLMat4 = Tuple<number, 16> | Float32Array; export type GLMat23 = Tuple<number, 6> | Float32Array; export type GLMat24 = Tuple<number, 8> | Float32Array; export type GLMat34 = Tuple<number, 12> | Float32Array; export type GLSLScalarType = "bool" | "float" | "int" | "uint" | "sampler2D" | "samplerCube"; export type GLSLArrayType = "bool[]" | "int[]" | "uint[]" | "float[]" | "bvec2[]" | "bvec3[]" | "bvec4[]" | "ivec2[]" | "ivec3[]" | "ivec4[]" | "uvec2[]" | "uvec3[]" | "uvec4[]" | "vec2[]" | "vec3[]" | "vec4[]" | "mat2[]" | "mat3[]" | "mat4[]" | "sampler2D[]" | "sampler3D[]" | "samplerCube[]"; //# sourceMappingURL=glsl.d.ts.map