@thi.ng/webgl
Version:
WebGL & GLSL abstraction layer
21 lines • 1.33 kB
TypeScript
import type { Tuple } from "@thi.ng/api";
import type { Type } from "@thi.ng/shader-ast";
export type GLSL = Type;
export type GLVec = number[] | Float32Array;
export type GLVec2 = Tuple<number, 2> | Float32Array;
export type GLVec3 = Tuple<number, 3> | Float32Array;
export type GLVec4 = Tuple<number, 4> | Float32Array;
export type GLIntVec = number[] | Int32Array;
export type GLUintVec = number[] | Uint32Array;
export type GLIntVec2 = Tuple<number, 2> | Int32Array;
export type GLIntVec3 = Tuple<number, 3> | Int32Array;
export type GLIntVec4 = Tuple<number, 4> | Int32Array;
export type GLMat2 = Tuple<number, 4> | Float32Array;
export type GLMat3 = Tuple<number, 9> | Float32Array;
export type GLMat4 = Tuple<number, 16> | Float32Array;
export type GLMat23 = Tuple<number, 6> | Float32Array;
export type GLMat24 = Tuple<number, 8> | Float32Array;
export type GLMat34 = Tuple<number, 12> | Float32Array;
export type GLSLScalarType = "bool" | "float" | "int" | "uint" | "sampler2D" | "samplerCube";
export type GLSLArrayType = "bool[]" | "int[]" | "uint[]" | "float[]" | "bvec2[]" | "bvec3[]" | "bvec4[]" | "ivec2[]" | "ivec3[]" | "ivec4[]" | "uvec2[]" | "uvec3[]" | "uvec4[]" | "vec2[]" | "vec3[]" | "vec4[]" | "mat2[]" | "mat3[]" | "mat4[]" | "sampler2D[]" | "sampler3D[]" | "samplerCube[]";
//# sourceMappingURL=glsl.d.ts.map