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@thi.ng/webgl

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WebGL & GLSL abstraction layer

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<!-- This file is generated - DO NOT EDIT! --> <!-- Please see: https://github.com/thi-ng/umbrella/blob/develop/CONTRIBUTING.md#changes-to-readme-files --> # ![@thi.ng/webgl](https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/banners/thing-webgl.svg?484c1a5a) [![npm version](https://img.shields.io/npm/v/@thi.ng/webgl.svg)](https://www.npmjs.com/package/@thi.ng/webgl) ![npm downloads](https://img.shields.io/npm/dm/@thi.ng/webgl.svg) [![Mastodon Follow](https://img.shields.io/mastodon/follow/109331703950160316?domain=https%3A%2F%2Fmastodon.thi.ng&style=social)](https://mastodon.thi.ng/@toxi) > [!NOTE] > This is one of 210 standalone projects, maintained as part > of the [@thi.ng/umbrella](https://github.com/thi-ng/umbrella/) monorepo > and anti-framework. > > 🚀 Please help me to work full-time on these projects by [sponsoring me on > GitHub](https://github.com/sponsors/postspectacular). Thank you! ❤️ - [About](#about) - [Features](#features) - [Status](#status) - [Support packages](#support-packages) - [Related packages](#related-packages) - [Installation](#installation) - [Dependencies](#dependencies) - [Usage examples](#usage-examples) - [API](#api) - [Authors](#authors) - [License](#license) ## About WebGL & GLSL abstraction layer. Largely declarative WebGL 1.0 / 2.0 abstraction layer, partially ported & updated from Clojure/ClojureScript versions of [thi.ng/geom](http://thi.ng/geom). ### Features - Extensive set of WebGL related types & interfaces - Declarative shader definition - option to fully define shaders in TypeScript and transpile to GLSL (via [@thi.ng/shader-ast](https://github.com/thi-ng/umbrella/tree/develop/packages/shader-ast)) - attribute, varying, uniform & output type declarations via a simple config object - GLSL code generation of data type declarations - automatic support for GLSL ES 1.0 & 3.0 - optional layout attrib layout support for GLES 3 (WebGL2) - automatic & typed uniform setters - pre-declared desired GL draw state flags / settings - customizable shader presets - Declarative geometry, attribute & index buffer specs - Declarative instancing (always available in WebGL2, or via ANGLE ext in WebGL1) - Texture wrapper, declarative config - Comprehensive texture format info (channels, strides, renderable, filterable etc.) - FBO support with multiple attachments & render buffers - Multi-pass shader pipeline (e.g. for GPGPU tasks) - Pixel reading from main color buffer and textures - Geometry & texture generators - WebGL extension helpers & semi-automatic extension enabling - WebGL canvas creation / setup ## Status **STABLE** - used in production [Search or submit any issues for this package](https://github.com/thi-ng/umbrella/issues?q=%5Bwebgl%5D+in%3Atitle) ## Support packages - [@thi.ng/webgl-msdf](https://github.com/thi-ng/umbrella/tree/develop/packages/webgl-msdf) - Multi-channel SDF font rendering & basic text layout for WebGL - [@thi.ng/webgl-shadertoy](https://github.com/thi-ng/umbrella/tree/develop/packages/webgl-shadertoy) - Basic WebGL scaffolding for running interactive fragment shaders via [@thi.ng/shader-ast](https://github.com/thi-ng/umbrella/tree/develop/packages/shader-ast) ## Related packages - [@thi.ng/ecs](https://github.com/thi-ng/umbrella/tree/develop/packages/ecs) - Entity Component System based around typed arrays & sparse sets - [@thi.ng/geom](https://github.com/thi-ng/umbrella/tree/develop/packages/geom) - Functional, polymorphic API for 2D geometry types & SVG generation - [@thi.ng/imgui](https://github.com/thi-ng/umbrella/tree/develop/packages/imgui) - Immediate mode GUI with flexible state handling & data only shape output - [@thi.ng/matrices](https://github.com/thi-ng/umbrella/tree/develop/packages/matrices) - Matrix & quaternion operations for 2D/3D geometry processing - [@thi.ng/shader-ast](https://github.com/thi-ng/umbrella/tree/develop/packages/shader-ast) - DSL to define shader code in TypeScript and cross-compile to GLSL, JS and other targets - [@thi.ng/soa](https://github.com/thi-ng/umbrella/tree/develop/packages/soa) - SOA & AOS memory mapped structured views with optional & extensible serialization - [@thi.ng/vectors](https://github.com/thi-ng/umbrella/tree/develop/packages/vectors) - Optimized 2d/3d/4d and arbitrary length vector operations, support for memory mapping/layouts - [@thi.ng/vector-pools](https://github.com/thi-ng/umbrella/tree/develop/packages/vector-pools) - Data structures for managing & working with strided, memory mapped vectors - [@thi.ng/wasm-api-webgl](https://github.com/thi-ng/umbrella/tree/develop/packages/wasm-api-webgl) - WebGL bridge API for hybrid TypeScript & WASM (Zig) applications ## Installation ```bash yarn add @thi.ng/webgl ``` ESM import: ```ts import * as gl from "@thi.ng/webgl"; ``` Browser ESM import: ```html <script type="module" src="https://esm.run/@thi.ng/webgl"></script> ``` [JSDelivr documentation](https://www.jsdelivr.com/) Package sizes (brotli'd, pre-treeshake): ESM: 11.67 KB ## Dependencies - [@thi.ng/api](https://github.com/thi-ng/umbrella/tree/develop/packages/api) - [@thi.ng/canvas](https://github.com/thi-ng/umbrella/tree/develop/packages/canvas) - [@thi.ng/checks](https://github.com/thi-ng/umbrella/tree/develop/packages/checks) - [@thi.ng/equiv](https://github.com/thi-ng/umbrella/tree/develop/packages/equiv) - [@thi.ng/errors](https://github.com/thi-ng/umbrella/tree/develop/packages/errors) - [@thi.ng/logger](https://github.com/thi-ng/umbrella/tree/develop/packages/logger) - [@thi.ng/matrices](https://github.com/thi-ng/umbrella/tree/develop/packages/matrices) - [@thi.ng/memoize](https://github.com/thi-ng/umbrella/tree/develop/packages/memoize) - [@thi.ng/object-utils](https://github.com/thi-ng/umbrella/tree/develop/packages/object-utils) - [@thi.ng/pixel](https://github.com/thi-ng/umbrella/tree/develop/packages/pixel) - [@thi.ng/shader-ast](https://github.com/thi-ng/umbrella/tree/develop/packages/shader-ast) - [@thi.ng/shader-ast-glsl](https://github.com/thi-ng/umbrella/tree/develop/packages/shader-ast-glsl) - [@thi.ng/shader-ast-stdlib](https://github.com/thi-ng/umbrella/tree/develop/packages/shader-ast-stdlib) - [@thi.ng/transducers](https://github.com/thi-ng/umbrella/tree/develop/packages/transducers) - [@thi.ng/vector-pools](https://github.com/thi-ng/umbrella/tree/develop/packages/vector-pools) - [@thi.ng/vectors](https://github.com/thi-ng/umbrella/tree/develop/packages/vectors) Note: @thi.ng/api is in _most_ cases a type-only import (not used at runtime) ## Usage examples 23 projects in this repo's [/examples](https://github.com/thi-ng/umbrella/tree/develop/examples) directory are using this package: | Screenshot | Description | Live demo | Source | |:------------------------------------------------------------------------------------------------------------------------------|:------------------------------------------------------------------------------|:-------------------------------------------------------------|:------------------------------------------------------------------------------------------| | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/geom-webgl-attrib-pool.jpg" width="240"/> | Augmenting thi.ng/geom shapes for WebGL, using instancing & attribute buffers | [Demo](https://demo.thi.ng/umbrella/geom-webgl-attrib-pool/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/geom-webgl-attrib-pool) | | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/geom-webgl-basics.jpg" width="240"/> | Converting thi.ng/geom shape types for WebGL | [Demo](https://demo.thi.ng/umbrella/geom-webgl-basics/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/geom-webgl-basics) | | | GPU-based data reduction using thi.ng/shader-ast & WebGL multi-pass pipeline | [Demo](https://demo.thi.ng/umbrella/gpgpu-reduce/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/gpgpu-reduce) | | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/shader-ast-easings.png" width="240"/> | Shader-AST meta-programming techniques for animated function plots | [Demo](https://demo.thi.ng/umbrella/shader-ast-easings/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/shader-ast-easings) | | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/shader-ast-evo.jpg" width="240"/> | Evolutionary shader generation using genetic programming | [Demo](https://demo.thi.ng/umbrella/shader-ast-evo/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/shader-ast-evo) | | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/shader-ast-noise.jpg" width="240"/> | HOF shader procedural noise function composition | [Demo](https://demo.thi.ng/umbrella/shader-ast-noise/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/shader-ast-noise) | | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/shader-ast/shader-ast-raymarch.jpg" width="240"/> | WebGL & JS canvas2D raymarch shader cross-compilation | [Demo](https://demo.thi.ng/umbrella/shader-ast-raymarch/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/shader-ast-raymarch) | | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/shader-ast-sdf2d.jpg" width="240"/> | WebGL & JS canvas 2D SDF | [Demo](https://demo.thi.ng/umbrella/shader-ast-sdf2d/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/shader-ast-sdf2d) | | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/shader-ast-tunnel.jpg" width="240"/> | WebGL & Canvas2D textured tunnel shader | [Demo](https://demo.thi.ng/umbrella/shader-ast-tunnel/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/shader-ast-tunnel) | | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/shader-graph.jpg" width="240"/> | Minimal shader graph developed during livestream #2 | [Demo](https://demo.thi.ng/umbrella/shader-graph/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/shader-graph) | | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/soa-ecs-100k.png" width="240"/> | Entity Component System w/ 100k 3D particles | [Demo](https://demo.thi.ng/umbrella/soa-ecs/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/soa-ecs) | | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/webgl-channel-mixer.jpg" width="240"/> | rdom & WebGL-based image channel editor | [Demo](https://demo.thi.ng/umbrella/webgl-channel-mixer/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/webgl-channel-mixer) | | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/webgl-cube.png" width="240"/> | WebGL multi-colored cube mesh | [Demo](https://demo.thi.ng/umbrella/webgl-cube/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/webgl-cube) | | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/webgl-cubemap.jpg" width="240"/> | WebGL cube maps with async texture loading | [Demo](https://demo.thi.ng/umbrella/webgl-cubemap/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/webgl-cubemap) | | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/webgl-float-fbo.jpg" width="240"/> | Drawing to floating point offscreen / multi-pass shader pipeline | [Demo](https://demo.thi.ng/umbrella/webgl-float-fbo/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/webgl-float-fbo) | | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/webgl-game-of-life.png" width="240"/> | Game of Life implemented as WebGL2 multi-pass shader pipeline | [Demo](https://demo.thi.ng/umbrella/webgl-game-of-life/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/webgl-game-of-life) | | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/webgl-grid.jpg" width="240"/> | WebGL instancing, animated grid | [Demo](https://demo.thi.ng/umbrella/webgl-grid/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/webgl-grid) | | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/webgl-msdf.jpg" width="240"/> | WebGL MSDF text rendering & particle system | [Demo](https://demo.thi.ng/umbrella/webgl-msdf/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/webgl-msdf) | | | Minimal multi-pass / GPGPU example | [Demo](https://demo.thi.ng/umbrella/webgl-multipass/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/webgl-multipass) | | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/webgl-shadertoy.jpg" width="240"/> | Shadertoy-like WebGL setup | [Demo](https://demo.thi.ng/umbrella/webgl-shadertoy/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/webgl-shadertoy) | | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/webgl-ssao.jpg" width="240"/> | WebGL screenspace ambient occlusion | [Demo](https://demo.thi.ng/umbrella/webgl-ssao/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/webgl-ssao) | | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/webgl-texture-paint.jpg" width="240"/> | Interactively drawing to & reading from a WebGL offscreen render texture | [Demo](https://demo.thi.ng/umbrella/webgl-texture-paint/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/webgl-texture-paint) | | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/zig-webgl.avif" width="240"/> | Basic Zig/WebAssembly WebGL demo | [Demo](https://demo.thi.ng/umbrella/zig-webgl/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/zig-webgl) | ## API [Generated API docs](https://docs.thi.ng/umbrella/webgl/) TODO ## Authors - [Karsten Schmidt](https://thi.ng) (Main author) - [@nkint](https://github.com/nkint) - [@stwind](https://github.com/stwind) If this project contributes to an academic publication, please cite it as: ```bibtex @misc{thing-webgl, title = "@thi.ng/webgl", author = "Karsten Schmidt and others", note = "https://thi.ng/webgl", year = 2014 } ``` ## License &copy; 2014 - 2025 Karsten Schmidt // Apache License 2.0