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@thi.ng/webgl

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WebGL & GLSL abstraction layer

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import type { IObjectOf } from "@thi.ng/api"; export declare const GL_EXT_INFO: IObjectOf<ExtensionInfo>; export interface ExtensionInfo { gl?: boolean; gl2?: boolean; alias: string; } export interface WebGLExtensionMap { ANGLE_instanced_arrays: ANGLE_instanced_arrays; EXT_blend_minmax: EXT_blend_minmax; EXT_color_buffer_float: WEBGL_color_buffer_float; EXT_color_buffer_half_float: EXT_color_buffer_half_float; EXT_float_blend: EXT_float_blend; EXT_frag_depth: EXT_frag_depth; EXT_shader_texture_lod: EXT_shader_texture_lod; EXT_sRGB: EXT_sRGB; EXT_texture_compression_rgtc: EXT_texture_compression_rgtc; EXT_texture_filter_anisotropic: EXT_texture_filter_anisotropic; OES_element_index_uint: OES_element_index_uint; OES_fbo_render_mipmap: OES_fbo_render_mipmap; OES_standard_derivatives: OES_standard_derivatives; OES_texture_float_linear: OES_texture_float_linear; OES_texture_float: OES_texture_float; OES_texture_half_float_linear: OES_texture_half_float_linear; OES_texture_half_float: OES_texture_half_float; OES_vertex_array_object: OES_vertex_array_object; WEBGL_color_buffer_float: WEBGL_color_buffer_float; WEBGL_compressed_texture_astc: WEBGL_compressed_texture_astc; WEBGL_compressed_texture_etc: WEBGL_compressed_texture_etc; WEBGL_compressed_texture_etc1: WEBGL_compressed_texture_etc1; WEBGL_compressed_texture_s3tc_srgb: WEBGL_compressed_texture_s3tc_srgb; WEBGL_compressed_texture_s3tc: WEBGL_compressed_texture_s3tc; WEBGL_debug_renderer_info: WEBGL_debug_renderer_info; WEBGL_debug_shaders: WEBGL_debug_shaders; WEBGL_depth_texture: WEBGL_depth_texture; WEBGL_draw_buffers: WEBGL_draw_buffers; WEBGL_lose_context: WEBGL_lose_context; WEBGL_multi_draw: WEBGL_multi_draw; } export type ExtensionName = keyof WebGLExtensionMap; export type ExtensionBehavior = "require" | "warn" | boolean; export type ExtensionBehaviors = Partial<Record<keyof WebGLExtensionMap, ExtensionBehavior>>; //# sourceMappingURL=ext.d.ts.map