@thi.ng/webgl-shadertoy
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Basic WebGL scaffolding for running interactive fragment shaders via @thi.ng/shader-ast
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# 
[](https://www.npmjs.com/package/@thi.ng/webgl-shadertoy)

[](https://mastodon.thi.ng/@toxi)
> [!NOTE]
> This is one of 210 standalone projects, maintained as part
> of the [.ng/umbrella](https://github.com/thi-ng/umbrella/) monorepo
> and anti-framework.
>
> 🚀 Please help me to work full-time on these projects by [sponsoring me on
> GitHub](https://github.com/sponsors/postspectacular). Thank you! ❤️
- [About](#about)
- [Status](#status)
- [Related packages](#related-packages)
- [Installation](#installation)
- [Dependencies](#dependencies)
- [Usage examples](#usage-examples)
- [API](#api)
- [Authors](#authors)
- [License](#license)
## About
Basic WebGL scaffolding for running interactive fragment shaders via [.ng/shader-ast](https://github.com/thi-ng/umbrella/tree/develop/packages/shader-ast). This is a support package for [@thi.ng/webgl](https://github.com/thi-ng/umbrella/tree/develop/packages/webgl).
## Status
**ALPHA** - bleeding edge / work-in-progress
[Search or submit any issues for this package](https://github.com/thi-ng/umbrella/issues?q=%5Bwebgl-shadertoy%5D+in%3Atitle)
## Related packages
- [.ng/shader-ast](https://github.com/thi-ng/umbrella/tree/develop/packages/shader-ast) - DSL to define shader code in TypeScript and cross-compile to GLSL, JS and other targets
- [.ng/shader-ast-stdlib](https://github.com/thi-ng/umbrella/tree/develop/packages/shader-ast-stdlib) - Function collection for modular GPGPU / shader programming with [.ng/shader-ast](https://github.com/thi-ng/umbrella/tree/develop/packages/shader-ast)
- [.ng/webgl](https://github.com/thi-ng/umbrella/tree/develop/packages/webgl) - WebGL & GLSL abstraction layer
## Installation
```bash
yarn add .ng/webgl-shadertoy
```
ESM import:
```ts
import * as ws from "@thi.ng/webgl-shadertoy";
```
Browser ESM import:
```html
<script type="module" src="https://esm.run/@thi.ng/webgl-shadertoy"></script>
```
[JSDelivr documentation](https://www.jsdelivr.com/)
Package sizes (brotli'd, pre-treeshake): ESM: 818 bytes
## Dependencies
- [.ng/api](https://github.com/thi-ng/umbrella/tree/develop/packages/api)
- [.ng/shader-ast](https://github.com/thi-ng/umbrella/tree/develop/packages/shader-ast)
- [.ng/shader-ast-glsl](https://github.com/thi-ng/umbrella/tree/develop/packages/shader-ast-glsl)
- [.ng/webgl](https://github.com/thi-ng/umbrella/tree/develop/packages/webgl)
Note: .ng/api is in _most_ cases a type-only import (not used at runtime)
## Usage examples
Three projects in this repo's
[/examples](https://github.com/thi-ng/umbrella/tree/develop/examples)
directory are using this package:
| Screenshot | Description | Live demo | Source |
|:--------------------------------------------------------------------------------------------------------------------------|:-------------------------------------------------------------------|:---------------------------------------------------------|:--------------------------------------------------------------------------------------|
| <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/shader-ast-easings.png" width="240"/> | Shader-AST meta-programming techniques for animated function plots | [Demo](https://demo.thi.ng/umbrella/shader-ast-easings/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/shader-ast-easings) |
| <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/shader-ast-evo.jpg" width="240"/> | Evolutionary shader generation using genetic programming | [Demo](https://demo.thi.ng/umbrella/shader-ast-evo/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/shader-ast-evo) |
| <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/webgl-shadertoy.jpg" width="240"/> | Shadertoy-like WebGL setup | [Demo](https://demo.thi.ng/umbrella/webgl-shadertoy/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/webgl-shadertoy) |
## API
[Generated API docs](https://docs.thi.ng/umbrella/webgl-shadertoy/)
```ts
import {
$xy, add, distance, eq, float, FloatSym, fract,
int, min, mix, mul, neg, ret, sin, sym,
Vec2Sym, Vec2Term, vec3, Vec3Sym, vec4
} from "@thi.ng/shader-ast";
import { aspectCorrectedUV, fit1101 } from "@thi.ng/shader-ast-stdlib";
import { glCanvas } from "@thi.ng/webgl";
import { MainImageFn, shaderToy } from "@thi.ng/webgl-shadertoy";
const mainImage: MainImageFn = (gl, unis) => {
// predeclare local vars / symbols
let uv: Vec2Sym;
let mp: Vec2Sym;
let d1: FloatSym;
let d2: FloatSym;
let col: Vec3Sym;
// Inline function to create ring pattern with center at `p`
const rings = (p: Vec2Term, speed = 0.25, freq = 50) =>
sin(mul(add(distance(uv, p), fract(mul(unis.time, speed))), freq));
return [
// let's work in [-1..+1] range (based on vertical resolution)
(uv = sym(aspectCorrectedUV($xy(gl.gl_FragCoord), unis.resolution))),
(mp = sym(aspectCorrectedUV(unis.mouse, unis.resolution))),
// compute ring colors
(d1 = sym(rings(mp))),
(d2 = sym(rings(neg(mp)))),
// combine rings and multiply with target color based on
// mouse button state
(col = sym(
mul(
vec3(fit1101(min(d1, d2))),
mix(
vec3(1),
vec3(d1, 0, d2),
float(eq(unis.mouseButtons, int(1)))
)
)
)),
// return as vec4 (mandatory)
ret(vec4(col, 1))
];
};
// create WebGL canvas
const canvas = glCanvas({
width: window.innerWidth,
height: window.innerHeight,
parent: document.body,
version: 1
});
// init shader toy with canvas & shader fn
const toy = shaderToy({
canvas: canvas.canvas,
gl: canvas.gl,
main: mainImage
});
toy.start();
```
## Authors
- [Karsten Schmidt](https://thi.ng)
If this project contributes to an academic publication, please cite it as:
```bibtex
{thing-webgl-shadertoy,
title = "@thi.ng/webgl-shadertoy",
author = "Karsten Schmidt",
note = "https://thi.ng/webgl-shadertoy",
year = 2019
}
```
## License
© 2019 - 2025 Karsten Schmidt // Apache License 2.0