@thi.ng/webgl-msdf
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Multi-channel SDF font rendering & basic text layout for WebGL
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# Change Log
- **Last updated**: 2025-08-04T09:13:01Z
- **Generator**: [thi.ng/monopub](https://thi.ng/monopub)
All notable changes to this project will be documented in this file.
Only versions published since **2022-01-01** are listed here.
Please consult the Git history for older version information.
See [Conventional Commits](https://conventionalcommits.org/) for commit guidelines.
**Note:** Unlisted _patch_ versions only involve non-code or otherwise excluded changes
and/or version bumps of transitive dependencies.
### [2.1.132](https://github.com/thi-ng/umbrella/tree/@thi.ng/webgl-msdf@2.1.132) (2024-03-18)
#### ♻️ Refactoring
- remove obsolete spread op ([fd36517](https://github.com/thi-ng/umbrella/commit/fd36517))
### [2.1.115](https://github.com/thi-ng/umbrella/tree/@thi.ng/webgl-msdf@2.1.115) (2024-02-06)
#### ♻️ Refactoring
- use shader type consts ([b230780](https://github.com/thi-ng/umbrella/commit/b230780))
### [2.1.95](https://github.com/thi-ng/umbrella/tree/@thi.ng/webgl-msdf@2.1.95) (2023-11-09)
#### ♻️ Refactoring
- update all tests (packages A-S) ([e3085e4](https://github.com/thi-ng/umbrella/commit/e3085e4))