UNPKG

@thi.ng/vectors

Version:

Optimized 2d/3d/4d and arbitrary length vector operations, support for memory mapping/layouts

37 lines 1.04 kB
/** * Componentwise computes GLSL `step()` for given nD vector `b` and "edge" * vectors `a`. Multi-method. * * @param o - output vector * @param a - input vector * @param b - input vector */ export declare const step: import("./api.js").MultiVecOpVV<number>; /** * Componentwise computes GLSL `step()` for given 2D vector `b` and "edge" * vectors `a`. * * @param o - output vector * @param a - input vector * @param b - input vector */ export declare const step2: import("./api.js").VecOpVV<number>; /** * Componentwise computes GLSL `step()` for given 3D vector `b` and "edge" * vectors `a`. * * @param o - output vector * @param a - input vector * @param b - input vector */ export declare const step3: import("./api.js").VecOpVV<number>; /** * Componentwise computes GLSL `step()` for given 4D vector `b` and "edge" * vectors `a`. * * @param o - output vector * @param a - input vector * @param b - input vector */ export declare const step4: import("./api.js").VecOpVV<number>; //# sourceMappingURL=step.d.ts.map