UNPKG

@thi.ng/vectors

Version:

Optimized 2d/3d/4d and arbitrary length vector operations, support for memory mapping/layouts

41 lines 1.27 kB
/** * Componentwise computes GLSL `smoothstep()` for given nD vector `c` and using * "edge" vectors `a` and `b`. Multi-method. * * @param o - output vector * @param a - input vector * @param b - input vector * @param c - input vector */ export declare const smoothStep: import("./api.js").MultiVecOpVVV<number>; /** * Componentwise computes GLSL `smoothstep()` for given 2D vector `c` and using * "edge" vectors `a` and `b`. * * @param o - output vector * @param a - input vector * @param b - input vector * @param c - input vector */ export declare const smoothStep2: import("./api.js").VecOpVVV<number>; /** * Componentwise computes GLSL `smoothstep()` for given 3D vector `c` and using * "edge" vectors `a` and `b`. * * @param o - output vector * @param a - input vector * @param b - input vector * @param c - input vector */ export declare const smoothStep3: import("./api.js").VecOpVVV<number>; /** * Componentwise computes GLSL `smoothstep()` for given 4D vector `c` and using * "edge" vectors `a` and `b`. * * @param o - output vector * @param a - input vector * @param b - input vector * @param c - input vector */ export declare const smoothStep4: import("./api.js").VecOpVVV<number>; //# sourceMappingURL=smoothstep.d.ts.map