@thi.ng/vectors
Version:
Optimized 2d/3d/4d and arbitrary length vector operations, support for memory mapping/layouts
41 lines • 1.27 kB
TypeScript
/**
* Componentwise computes GLSL `smoothstep()` for given nD vector `c` and using
* "edge" vectors `a` and `b`. Multi-method.
*
* @param o - output vector
* @param a - input vector
* @param b - input vector
* @param c - input vector
*/
export declare const smoothStep: import("./api.js").MultiVecOpVVV<number>;
/**
* Componentwise computes GLSL `smoothstep()` for given 2D vector `c` and using
* "edge" vectors `a` and `b`.
*
* @param o - output vector
* @param a - input vector
* @param b - input vector
* @param c - input vector
*/
export declare const smoothStep2: import("./api.js").VecOpVVV<number>;
/**
* Componentwise computes GLSL `smoothstep()` for given 3D vector `c` and using
* "edge" vectors `a` and `b`.
*
* @param o - output vector
* @param a - input vector
* @param b - input vector
* @param c - input vector
*/
export declare const smoothStep3: import("./api.js").VecOpVVV<number>;
/**
* Componentwise computes GLSL `smoothstep()` for given 4D vector `c` and using
* "edge" vectors `a` and `b`.
*
* @param o - output vector
* @param a - input vector
* @param b - input vector
* @param c - input vector
*/
export declare const smoothStep4: import("./api.js").VecOpVVV<number>;
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