@thi.ng/vectors
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Optimized 2d/3d/4d and arbitrary length vector operations, support for memory mapping/layouts
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TypeScript
import type { ArrayLikeIterable, Fn, Fn0, Fn2, Fn3, Fn4, Fn6, Fn7, FnU2, ICopy, IEmpty, IEqualsDelta, ILength, Maybe, NumericArray, Tuple, TypedArray } from "@thi.ng/api";
import type { IRandom } from "@thi.ng/random";
export interface Vec<T = number> extends Iterable<T>, ILength {
[id: number]: T;
}
export type BVec = Vec<boolean>;
export type ReadonlyVec<T = number> = ArrayLikeIterable<T>;
export type ReadonlyBVec = ReadonlyVec<boolean>;
export type Vec2Like = Tuple<number, 2> | TypedArray;
export type Vec3Like = Tuple<number, 3> | TypedArray;
export type Vec4Like = Tuple<number, 4> | TypedArray;
export type BVec2Like = Tuple<boolean, 2>;
export type BVec3Like = Tuple<boolean, 3>;
export type BVec4Like = Tuple<boolean, 4>;
export interface StridedVec {
buf: NumericArray;
offset: number;
stride: number;
}
export interface IVector<T> extends Vec, ICopy<T>, ICopyView<T>, IEmpty<T>, IEqualsDelta<T>, StridedVec {
}
export interface ICopyView<T> {
copyView(): T;
}
export interface VectorConstructor<T> {
new (buf: NumericArray, offset?: number, stride?: number): T;
}
export interface MultiVecOp<VOP> {
/**
* Adds / overwrites implementation for given vector size.
*
* @param dim -
* @param op -
*/
add(dim: number, op: VOP): VOP;
/**
* Adds / overwrites default implementation (SHOULD support
* arbitrary vector sizes).
*
* @param op -
*/
default(op: VOP): VOP;
/**
* Returns implementation for given vector size or default
* implementation.
*
* @param dim -
*/
impl(dim?: number): Maybe<VOP>;
}
export type VecPair<T = number> = [Vec<T>, Vec<T>];
export type VecOpV<A = number, B = A> = Fn2<Vec<B> | null, ReadonlyVec<A>, Vec<B>>;
export type VecOpN = Fn2<Vec, number, Vec>;
export type VecOpVV<A = number, B = A> = Fn3<Vec<B> | null, ReadonlyVec<A>, ReadonlyVec<A>, Vec<B>>;
export type VecOpVN = Fn3<Vec | null, ReadonlyVec, number, Vec>;
export type VecOpVVV<A = number, B = A> = Fn4<Vec<B> | null, ReadonlyVec<A>, ReadonlyVec<A>, ReadonlyVec<A>, Vec<B>>;
export type VecOpVVN = Fn4<Vec | null, ReadonlyVec, ReadonlyVec, number, Vec>;
export type VecOpVNV = Fn4<Vec | null, ReadonlyVec, number, ReadonlyVec, Vec>;
export type VecOpVNN = Fn4<Vec | null, ReadonlyVec, number, number, Vec>;
export type VecOpVVVVV<A = number, B = A> = Fn6<Vec<B> | null, ReadonlyVec<A>, ReadonlyVec<A>, ReadonlyVec<A>, ReadonlyVec<A>, ReadonlyVec<A>, Vec<B>>;
export type VecOpVVVVNN = Fn7<Vec | null, ReadonlyVec, ReadonlyVec, ReadonlyVec, ReadonlyVec, number, number, Vec>;
export type VecOpVO<T> = (out: Vec | null, a: ReadonlyVec, b?: T) => Vec;
export type VecOpVVO<O> = (out: Vec | null, a: ReadonlyVec, b: ReadonlyVec, c?: O) => Vec;
export type VecOpOO<A, B> = (out: Vec | null, a?: A, b?: B) => Vec;
export type VecOpOOO<A, B, C> = (out: Vec | null, a?: A, b?: B, c?: C) => Vec;
export type VecOpNO<O> = (out: Vec | null, a: number, b?: O) => Vec;
export type VecOpNNO<O> = (out: Vec | null, a: number, b: number, c?: O) => Vec;
export type VecOpRoV<T> = Fn<ReadonlyVec, T>;
export type VecOpRoVV<T> = FnU2<ReadonlyVec, T>;
export type VecOpRoVVO<T, O> = (a: ReadonlyVec, b: ReadonlyVec, c?: O) => T;
export type VecOpFN = (out: Vec | null, fn: Fn0<number>, n?: number) => Vec;
export type VecOpFNO = (out: Vec | null, fn?: Fn0<number>, n?: number) => Vec;
export type VecOpNFO = (out: Vec | null, n?: number, fn?: Fn0<number>) => Vec;
export type VecOpSV = (out: Vec | null, a: ReadonlyVec, io?: number, ia?: number, so?: number, sa?: number) => Vec;
export type VecOpSGV = (out: Vec | null, a: ReadonlyVec, num: number, io?: number, ia?: number, so?: number, sa?: number) => Vec;
export type VecOpSN = (out: Vec | null, n: number, io?: number, so?: number) => Vec;
export type VecOpSGN = (out: Vec | null, n: number, num: number, io?: number, so?: number) => Vec;
export type VecOpSVN = (out: Vec | null, a: ReadonlyVec, n: number, io?: number, ia?: number, so?: number, sa?: number) => Vec;
export type VecOpSGVN = (out: Vec | null, a: ReadonlyVec, n: number, num: number, io?: number, ia?: number, so?: number, sa?: number) => Vec;
export type VecOpSVV = (out: Vec | null, a: ReadonlyVec, b: ReadonlyVec, io?: number, ia?: number, ib?: number, so?: number, sa?: number, sb?: number) => Vec;
export type VecOpSGVV = (out: Vec | null, a: ReadonlyVec, b: ReadonlyVec, num: number, io?: number, ia?: number, ib?: number, so?: number, sa?: number, sb?: number) => Vec;
export type VecOpSVNV = (out: Vec | null, a: ReadonlyVec, n: number, b: ReadonlyVec, io?: number, ia?: number, ib?: number, so?: number, sa?: number, sb?: number) => Vec;
export type VecOpSGVNV = (out: Vec | null, a: ReadonlyVec, n: number, b: ReadonlyVec, num: number, io?: number, ia?: number, ib?: number, so?: number, sa?: number, sb?: number) => Vec;
export type VecOpSVVN = (out: Vec | null, a: ReadonlyVec, b: ReadonlyVec, n: number, io?: number, ia?: number, ib?: number, so?: number, sa?: number, sb?: number) => Vec;
export type VecOpSGVVN = (out: Vec | null, a: ReadonlyVec, b: ReadonlyVec, n: number, num: number, io?: number, ia?: number, ib?: number, so?: number, sa?: number, sb?: number) => Vec;
export type VecOpSVVV = (out: Vec | null, a: ReadonlyVec, b: ReadonlyVec, c: ReadonlyVec, io?: number, ia?: number, ib?: number, ic?: number, so?: number, sa?: number, sb?: number, sc?: number) => Vec;
export type VecOpSGVVV = (out: Vec | null, a: ReadonlyVec, b: ReadonlyVec, c: ReadonlyVec, num: number, io?: number, ia?: number, ib?: number, ic?: number, so?: number, sa?: number, sb?: number, sc?: number) => Vec;
export type VecOpSRoV<T> = (a: ReadonlyVec, ia?: number, sa?: number) => T;
export type VecOpSGRoV<T> = (a: ReadonlyVec, num: number, ia?: number, sa?: number) => T;
export type VecOpSRoVV<T> = (a: ReadonlyVec, b: ReadonlyVec, ia?: number, ib?: number, sa?: number, sb?: number) => T;
export type VecOpSVO<T> = (out: Vec | null, a: ReadonlyVec, b?: T, io?: number, ia?: number, so?: number, sa?: number) => Vec;
export type VecOpSGVO<O> = (out: Vec | null, a: ReadonlyVec, num: number, b?: O, io?: number, ia?: number, so?: number, sa?: number) => Vec;
export type VecOpSOO<A, B> = (a: Vec | null, opt1?: A, opt2?: B, ia?: number, sa?: number) => Vec;
export type VecOpSGOO<A, B> = (a: Vec | null, num: number, opt1?: A, opt2?: B, ia?: number, sa?: number) => Vec;
export type VecOpSOOO<A, B, C> = (a: Vec | null, opt1?: A, opt2?: B, opt3?: C, ia?: number, sa?: number) => Vec;
export type VecOpSGOOO<A, B, C> = (a: Vec | null, num: number, opt1?: A, opt2?: B, opt3?: C, ia?: number, sa?: number) => Vec;
export type VecOpSVVO<O> = (out: Vec | null, a: ReadonlyVec, b: ReadonlyVec, opt?: O, io?: number, ia?: number, ib?: number, so?: number, sa?: number, sb?: number) => Vec;
export type VecOpSGVVO<O> = (out: Vec | null, a: ReadonlyVec, b: ReadonlyVec, num: number, opt?: O, io?: number, ia?: number, ib?: number, so?: number, sa?: number, sb?: number) => Vec;
export type VecOpSGFN = (out: Vec | null, num: number, fn: Fn0<number>, n?: number, io?: number, so?: number) => Vec;
export type VecOpSFN = (out: Vec | null, fn: Fn0<number>, n?: number, io?: number, so?: number) => Vec;
export type MultiVecOpImpl<T> = T & MultiVecOp<T>;
export type MultiVecOpV<A = number, B = A> = MultiVecOpImpl<VecOpV<A, B>>;
export type MultiVecOpN = MultiVecOpImpl<VecOpN>;
export type MultiVecOpVV<A = number, B = A> = MultiVecOpImpl<VecOpVV<A, B>>;
export type MultiVecOpVN = MultiVecOpImpl<VecOpVN>;
export type MultiVecOpVVV<A = number, B = A> = MultiVecOpImpl<VecOpVVV<A, B>>;
export type MultiVecOpVVN = MultiVecOpImpl<VecOpVVN>;
export type MultiVecOpVNV = MultiVecOpImpl<VecOpVNV>;
export type MultiVecOpVNN = MultiVecOpImpl<VecOpVNN>;
export type MultiVecOpVVVVV<A = number, B = A> = MultiVecOpImpl<VecOpVVVVV<A, B>>;
export type MultiVecOpVVVVNN = MultiVecOpImpl<VecOpVVVVNN>;
export type MultiVecOpVO<O> = MultiVecOpImpl<VecOpVO<O>>;
export type MultiVecOpVVO<O> = MultiVecOpImpl<VecOpVVO<O>>;
export type MultiVecOpOO<A, B> = MultiVecOpImpl<VecOpOO<A, B>>;
export type MultiVecOpOOO<A, B, C> = MultiVecOpImpl<VecOpOOO<A, B, C>>;
export type MultiVecOpNNO<O> = MultiVecOpImpl<VecOpNNO<O>>;
export type MultiVecOpRoV<T> = MultiVecOpImpl<VecOpRoV<T>>;
export type MultiVecOpRoVV<T> = MultiVecOpImpl<VecOpRoVV<T>>;
export type MultiVecOpRoVVO<T, O> = MultiVecOpImpl<VecOpRoVVO<T, O>>;
export type MultiVecOpFN = MultiVecOpImpl<VecOpFN>;
export type MultiVecOpFNO = MultiVecOpImpl<VecOpFNO>;
export type MultiVecOpNFO = MultiVecOpImpl<VecOpNFO>;
export type MultiVecOpSFN = MultiVecOpImpl<VecOpSFN>;
export type BVecOpRoV<T> = Fn<ReadonlyBVec, T>;
export type BVecOpV = VecOpV<boolean>;
export type BVecOpVV = VecOpVV<boolean>;
export type BVecOpVN = Fn3<BVec | null, ReadonlyBVec, boolean, BVec>;
export type ToBVecOpV = VecOpV<number, boolean>;
export type FromBVecOpV = VecOpV<boolean, number>;
export type MultiBVecOpV = MultiVecOpImpl<BVecOpV>;
export type MultiBVecOpVV = MultiVecOpImpl<BVecOpVV>;
export type MultiBVecOpVN = MultiVecOpImpl<BVecOpVN>;
export type MultiBVecOpRoV<T> = MultiVecOpImpl<BVecOpRoV<T>>;
export type MultiToBVecOpV = MultiVecOpImpl<ToBVecOpV>;
export type MultiFromBVecOpV = MultiVecOpImpl<FromBVecOpV>;
export type CompareOp = Fn3<BVec | null, ReadonlyVec, ReadonlyVec, BVec>;
export type MultiCompareOp = MultiVecOpImpl<CompareOp>;
export type DistanceFn = VecOpRoVV<number>;
/**
* An object of the ~70 most common vector operations implemented for a specific
* vector size. See {@link VEC2}, {@link VEC3}, {@link VEC4}.
*
* @remarks
* Using this interface simplifies other performance-critical use
* cases/algorithms which target different dimensionalities (e.g. 2d/3d), but
* which should use the size-optimized vector operations (avoiding the small
* overhead of their nD vector versions which would likely be used otherwise).
*
* @example
* ```ts tangle:../export/vec-api.ts
* import { VEC2, VEC3, type Vec, type VecAPI } from "@thi.ng/vectors";
*
* interface Particle {
* pos: Vec;
* dir: Vec;
* targetDir: Vec;
* speed: number;
* turnSpeed: number;
* }
*
* const updateParticle = (p: Particle, api: VecAPI) => {
* // interpolate current direction toward target dir
* api.mixN(null, p.dir, p.targetDir, p.turnSpeed);
* // normalize direction
* api.normalize(null, p.dir);
* // add scaled direction to position (and store as new position)
* return api.maddN(p.pos, p.dir, p.speed, p.pos);
* };
*
* // 2d version
*
* let p2d: Particle = {
* pos: [10,20], dir: [0,1], targetDir: [1,0], speed: 5, turnSpeed: 0.1
* };
*
* console.log(
* updateParticle(p2d, VEC2)
* );
* // [ 10.552, 24.969 ]
*
* // 3d version
*
* let p3d: Particle = {
* pos: [10,20,30], dir: [0,1,0], targetDir: [0,0,1], speed: 5, turnSpeed: 0.1
* };
*
* console.log(
* updateParticle(p3d, VEC3)
* );
* // [ 10, 24.969, 30.552 ]
* ```
*/
export interface VecAPI {
ZERO: ReadonlyVec;
ONE: ReadonlyVec;
zeroes: Fn0<Vec>;
ones: Fn0<Vec>;
abs: VecOpV;
acos: VecOpV;
add: VecOpVV;
addN: VecOpVN;
addm: VecOpVVV;
addmN: VecOpVVN;
asin: VecOpV;
atan: VecOpV;
atan2: VecOpVV;
ceil: VecOpV;
clamp: VecOpVVV;
clampN: VecOpVNN;
clamp01: VecOpV;
cos: VecOpV;
degrees: VecOpV;
dist: DistanceFn;
distSq: DistanceFn;
div: VecOpVV;
divN: VecOpVN;
dot: VecOpRoVV<number>;
eqDelta: VecOpRoVVO<boolean, number>;
equals: VecOpRoVV<boolean>;
exp: VecOpV;
exp2: VecOpV;
fit: VecOpVVVVV;
fit01: VecOpVVV;
floor: VecOpV;
fmod: VecOpVV;
fract: VecOpV;
invSqrt: VecOpV;
mag: VecOpRoV<number>;
magSq: VecOpRoV<number>;
limit: VecOpVN;
log: VecOpV;
log2: VecOpV;
madd: VecOpVVV;
maddN: VecOpVNV;
major: VecOpRoV<number>;
max: VecOpVV;
min: VecOpVV;
minor: VecOpRoV<number>;
mix: VecOpVVV;
mixN: VecOpVVN;
mod: VecOpVV;
modN: VecOpVN;
msub: VecOpVVV;
msubN: VecOpVNV;
mul: VecOpVV;
mulN: VecOpVN;
normalize: VecOpVO<number>;
pow: VecOpVV;
powN: VecOpVN;
radians: VecOpV;
random: VecOpOOO<number, number, IRandom>;
randomDistrib: VecOpFNO;
randMinMax: VecOpVVO<IRandom>;
randNorm: VecOpOO<number, IRandom>;
randNormDistrib: VecOpNFO;
round: VecOpVV;
set: VecOpV;
setN: VecOpN;
sign: VecOpV;
sin: VecOpV;
smoothstep: VecOpVVV;
sqrt: VecOpV;
step: VecOpVV;
sub: VecOpVV;
subN: VecOpVN;
subm: VecOpVVV;
submN: VecOpVVN;
tan: VecOpV;
trunc: VecOpV;
eq: CompareOp;
neq: CompareOp;
gt: CompareOp;
gte: CompareOp;
lt: CompareOp;
lte: CompareOp;
}
export interface ToStringOpts {
/**
* Number of fractional digits
*
* @defaultValue 3
*/
prec: number;
/**
* If given, each formatted vector component will be padded to given number
* of characters.
*/
width: number;
/**
* Inter-component delimiter.
*
* @defaultValue ", "
*/
delim: string;
/**
* Prefix/suffix wrapper strings.
*
* @defaultValue "[" and "]"
*/
wrap: ArrayLike<string>;
}
export declare const MIN2: ReadonlyVec;
export declare const MAX2: ReadonlyVec;
export declare const ONE2: ReadonlyVec;
export declare const ZERO2: ReadonlyVec;
export declare const X2: ReadonlyVec;
export declare const Y2: ReadonlyVec;
export declare const MIN3: ReadonlyVec;
export declare const MAX3: ReadonlyVec;
export declare const ONE3: ReadonlyVec;
export declare const ZERO3: ReadonlyVec;
export declare const X3: ReadonlyVec;
export declare const Y3: ReadonlyVec;
export declare const Z3: ReadonlyVec;
export declare const MIN4: ReadonlyVec;
export declare const MAX4: ReadonlyVec;
export declare const ONE4: ReadonlyVec;
export declare const ZERO4: ReadonlyVec;
export declare const X4: ReadonlyVec;
export declare const Y4: ReadonlyVec;
export declare const Z4: ReadonlyVec;
export declare const W4: ReadonlyVec;
//# sourceMappingURL=api.d.ts.map