@thi.ng/vectors
Version:
Optimized 2d/3d/4d and arbitrary length vector operations, support for memory mapping/layouts
37 lines • 1.04 kB
TypeScript
/**
* Componentwise computes GLSL `step()` for given nD vector `b` and "edge"
* vectors `a`. Multi-method.
*
* @param o - output vector
* @param a - input vector
* @param b - input vector
*/
export declare const step: import("./api.js").MultiVecOpVV<number>;
/**
* Componentwise computes GLSL `step()` for given 2D vector `b` and "edge"
* vectors `a`.
*
* @param o - output vector
* @param a - input vector
* @param b - input vector
*/
export declare const step2: import("./api.js").VecOpVV<number>;
/**
* Componentwise computes GLSL `step()` for given 3D vector `b` and "edge"
* vectors `a`.
*
* @param o - output vector
* @param a - input vector
* @param b - input vector
*/
export declare const step3: import("./api.js").VecOpVV<number>;
/**
* Componentwise computes GLSL `step()` for given 4D vector `b` and "edge"
* vectors `a`.
*
* @param o - output vector
* @param a - input vector
* @param b - input vector
*/
export declare const step4: import("./api.js").VecOpVV<number>;
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