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@thi.ng/vectors

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Optimized 2d/3d/4d and arbitrary length vector operations, support for memory mapping/layouts

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import { EPS } from "@thi.ng/math/api"; import { MAX2, MIN2, ONE2, X2, Y2, ZERO2 } from "./api.js"; import { AVec } from "./avec.js"; import { intoStridedBuffer, mapStridedBuffer } from "./buffer.js"; import { eqDelta2 } from "./eqdelta.js"; import { hash } from "./hash.js"; import { stridedValues, vecIterator } from "./iterator.js"; import { setS2 } from "./sets.js"; class Vec2 extends AVec { /** * Returns array of memory mapped {@link Vec2} instances using given * backing array and stride settings: The `cstride` is the step size * between individual XY vector components. `estride` is the step * size between successive vectors. This arrangement allows for * different storage approaches, incl. SOA, AOS, striped / * interleaved etc. * * @param buf - backing array * @param num - num vectors * @param start - start index * @param cstride - component stride * @param estride - element stride */ static mapBuffer(buf, num = buf.length >> 1, start = 0, cstride = 1, estride = 2) { return mapStridedBuffer(Vec2, buf, num, start, cstride, estride); } /** * Merges given `src` iterable of {@link Vec2}s into single array `buf`. * Vectors will be arranged according to given component and element * strides, starting at `start` index. It's the user's * responsibility to ensure the target buffer has sufficient * capacity to hold the input vectors. See `Vec2.mapBuffer` for the * inverse operation. Returns `buf`. * * @param buf - * @param src - * @param start - * @param cstride - * @param estride - */ static intoBuffer(buf, src, start = 0, cstride = 1, estride = 2) { return intoStridedBuffer(setS2, buf, src, start, cstride, estride); } static iterator(buf, num, start = 0, cstride = 1, estride = 2) { return vecIterator(Vec2, buf, num, start, cstride, estride); } static X_AXIS = new Vec2(X2); static Y_AXIS = new Vec2(Y2); static MIN = new Vec2(MIN2); static MAX = new Vec2(MAX2); static ZERO = new Vec2(ZERO2); static ONE = new Vec2(ONE2); constructor(buf, offset = 0, stride = 1) { super(buf || [0, 0], offset, stride); } [Symbol.iterator]() { return stridedValues(this.buf, 2, this.offset, this.stride); } get length() { return 2; } get [0]() { return this.buf[this.offset]; } set [0](x) { this.buf[this.offset] = x; } get [1]() { return this.buf[this.offset + this.stride]; } set [1](y) { this.buf[this.offset + this.stride] = y; } get x() { return this.buf[this.offset]; } set x(x) { this.buf[this.offset] = x; } get y() { return this.buf[this.offset + this.stride]; } set y(y) { this.buf[this.offset + this.stride] = y; } copy() { return new Vec2([this.x, this.y]); } copyView() { return new Vec2(this.buf, this.offset, this.stride); } empty() { return new Vec2(); } eqDelta(v, eps = EPS) { return eqDelta2(this, v, eps); } hash() { return hash(this); } toJSON() { return [this.x, this.y]; } } const vec2 = (x = 0, y = 0) => new Vec2([x, y]); const vec2n = (n) => new Vec2([n, n]); const asVec2 = (x) => x instanceof Vec2 ? x : new Vec2(x.length >= 2 ? x : [x[0] || 0, x[1] || 0]); export { Vec2, asVec2, vec2, vec2n };