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@thi.ng/vectors

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Optimized 2d/3d/4d and arbitrary length vector operations, support for memory mapping/layouts

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import { type IRandom } from "@thi.ng/random"; import type { VecOpSVVO } from "./api.js"; /** * Like {@link randMinMax2} but for 2D strided vectors. * * @param a - vector * @param b - input vector (min. bounds) * @param c - input vector (max. bounds) * @param rnd - PRNG instance */ export declare const randMinMaxS2: VecOpSVVO<IRandom>; /** * Like {@link randMinMax3} but for 3D strided vectors. * * @param a - vector * @param b - input vector (min. bounds) * @param c - input vector (max. bounds) * @param rnd - PRNG instance */ export declare const randMinMaxS3: VecOpSVVO<IRandom>; /** * Like {@link randMinMax4} but for 4D strided vectors. * * @param a - vector * @param b - input vector (min. bounds) * @param c - input vector (max. bounds) * @param rnd - PRNG instance */ export declare const randMinMaxS4: VecOpSVVO<IRandom>; //# sourceMappingURL=rand-minmaxs.d.ts.map