@thi.ng/vectors
Version:
Optimized 2d/3d/4d and arbitrary length vector operations, support for memory mapping/layouts
30 lines • 897 B
TypeScript
import { type IRandom } from "@thi.ng/random";
import type { VecOpSVVO } from "./api.js";
/**
* Like {@link randMinMax2} but for 2D strided vectors.
*
* @param a - vector
* @param b - input vector (min. bounds)
* @param c - input vector (max. bounds)
* @param rnd - PRNG instance
*/
export declare const randMinMaxS2: VecOpSVVO<IRandom>;
/**
* Like {@link randMinMax3} but for 3D strided vectors.
*
* @param a - vector
* @param b - input vector (min. bounds)
* @param c - input vector (max. bounds)
* @param rnd - PRNG instance
*/
export declare const randMinMaxS3: VecOpSVVO<IRandom>;
/**
* Like {@link randMinMax4} but for 4D strided vectors.
*
* @param a - vector
* @param b - input vector (min. bounds)
* @param c - input vector (max. bounds)
* @param rnd - PRNG instance
*/
export declare const randMinMaxS4: VecOpSVVO<IRandom>;
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