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@thi.ng/vectors

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Optimized 2d/3d/4d and arbitrary length vector operations, support for memory mapping/layouts

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/** * Multi-method. Similar to {@link mod}, {@link remainder}. This version of * modulo uses the same logic as the standard C function `fmod` and/or the JS * `%` operator, yielding results with the same sign as `a`, i.e. computes * `a-b*trunc(a/b)`. * * @param o - output vector * @param a - input vector * @param b - input vector */ export declare const fmod: import("./api.js").MultiVecOpVV<number>; /** * Similar to {@link mod2}, {@link remainder2}. This version of modulo uses the * same logic as the standard C function `fmod` and/or the JS `%` operator, * yielding results with the same sign as `a`, i.e. computes `a-b*trunc(a/b)`. * * @param o - output vector * @param a - input vector * @param b - input vector */ export declare const fmod2: import("./api.js").VecOpVV<number>; /** * Similar to {@link mod3}, {@link remainder3}. This version of modulo uses the * same logic as the standard C function `fmod` and/or the JS `%` operator, * yielding results with the same sign as `a`, i.e. computes `a-b*trunc(a/b)`. * * @param o - output vector * @param a - input vector * @param b - input vector */ export declare const fmod3: import("./api.js").VecOpVV<number>; /** * Similar to {@link mod4}, {@link remainder4}. This version of modulo uses the * same logic as the standard C function `fmod` and/or the JS `%` operator, * yielding results with the same sign as `a`, i.e. computes `a-b*trunc(a/b)`. * * @param o - output vector * @param a - input vector * @param b - input vector */ export declare const fmod4: import("./api.js").VecOpVV<number>; //# sourceMappingURL=fmod.d.ts.map