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@thi.ng/shader-ast-optimize

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Shader AST code/tree optimization passes/strategies

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<!-- This file is generated - DO NOT EDIT! --> <!-- Please see: https://github.com/thi-ng/umbrella/blob/develop/CONTRIBUTING.md#changes-to-readme-files --> # ![@thi.ng/shader-ast-optimize](https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/banners/thing-shader-ast-optimize.svg?98682bff) [![npm version](https://img.shields.io/npm/v/@thi.ng/shader-ast-optimize.svg)](https://www.npmjs.com/package/@thi.ng/shader-ast-optimize) ![npm downloads](https://img.shields.io/npm/dm/@thi.ng/shader-ast-optimize.svg) [![Mastodon Follow](https://img.shields.io/mastodon/follow/109331703950160316?domain=https%3A%2F%2Fmastodon.thi.ng&style=social)](https://mastodon.thi.ng/@toxi) > [!NOTE] > This is one of 210 standalone projects, maintained as part > of the [@thi.ng/umbrella](https://github.com/thi-ng/umbrella/) monorepo > and anti-framework. > > 🚀 Please help me to work full-time on these projects by [sponsoring me on > GitHub](https://github.com/sponsors/postspectacular). Thank you! ❤️ - [About](#about) - [defOptimized()](#defoptimized) - [Tree optimizations](#tree-optimizations) - [Constant folding](#constant-folding) - [Status](#status) - [Installation](#installation) - [Dependencies](#dependencies) - [Usage examples](#usage-examples) - [API](#api) - [Authors](#authors) - [License](#license) ## About Shader AST code/tree optimization passes/strategies. This is a support package for [@thi.ng/shader-ast](https://github.com/thi-ng/umbrella/tree/develop/packages/shader-ast). ### defOptimized() The function [`defOptimize()`](https://docs.thi.ng/umbrella/shader-ast-optimize/functions/defOptimized.html) can be used as direct replacement for [thi.ng/shader-ast]()'s [`defMain()`](https://docs.thi.ng/umbrella/shader-ast/functions/defMain.html) to define automatically optimized shader `main()` functions. ### Tree optimizations Currently, only the following operations are supported/considered: #### Constant folding - scalar math operators (incl. some vector versions) - scalar math built-in functions (incl. some vector versions) - scalar comparisons - single component vector swizzling - literal hoisting (See tests for some more examples, non-exhaustive...) **Note:** The static optimizer throws an error if it detects a division-by-zero... ```ts tangle:export/readme1.ts import { add, defn, float, mul, neg, ret, scope, vec2, $x, $y } from "@thi.ng/shader-ast"; import { targetGLSL } from "@thi.ng/shader-ast-glsl"; import { constantFolding } from "@thi.ng/shader-ast-optimize"; // function def const foo = defn("float", "foo", ["float"], (x) => [ ret(mul(x, add(neg(float(10)), 42))) ]); const bar = vec2(100, 200); // program def const prog = scope([ foo, foo(add(float(1), float(2))), foo(add($x(bar), $y(bar))) ], true); // GLSL codegen const glsl = targetGLSL(); // unoptimized AST as GLSL (see section above) console.log(glsl(prog)); // #version 300 es // float foo(in float _s0) { // return (_s0 * ((-10.0) + 42.0)); // } // foo((1.0 + 2.0)); // foo((vec2(100.0, 200.0).x + vec2(100.0, 200.0).y)); // with constant folding console.log(glsl(constantFolding(prog))) // #version 300 es // float foo(in float _s0) { // return (_s0 * 32.0); // } // foo(3.0); // foo(300.0); const expr = mul(float(4), $x(vec2(2))) console.log(glsl(expr)) // (4.0 * vec2(2.0).x) // optimize single expression console.log(glsl(constantFolding(expr))) // 8.0 ``` ## Status **STABLE** - used in production [Search or submit any issues for this package](https://github.com/thi-ng/umbrella/issues?q=%5Bshader-ast-optimize%5D+in%3Atitle) ## Installation ```bash yarn add @thi.ng/shader-ast-optimize ``` ESM import: ```ts import * as opt from "@thi.ng/shader-ast-optimize"; ``` Browser ESM import: ```html <script type="module" src="https://esm.run/@thi.ng/shader-ast-optimize"></script> ``` [JSDelivr documentation](https://www.jsdelivr.com/) For Node.js REPL: ```js const opt = await import("@thi.ng/shader-ast-optimize"); ``` Package sizes (brotli'd, pre-treeshake): ESM: 1.26 KB ## Dependencies - [@thi.ng/api](https://github.com/thi-ng/umbrella/tree/develop/packages/api) - [@thi.ng/defmulti](https://github.com/thi-ng/umbrella/tree/develop/packages/defmulti) - [@thi.ng/errors](https://github.com/thi-ng/umbrella/tree/develop/packages/errors) - [@thi.ng/logger](https://github.com/thi-ng/umbrella/tree/develop/packages/logger) - [@thi.ng/math](https://github.com/thi-ng/umbrella/tree/develop/packages/math) - [@thi.ng/shader-ast](https://github.com/thi-ng/umbrella/tree/develop/packages/shader-ast) Note: @thi.ng/api is in _most_ cases a type-only import (not used at runtime) ## Usage examples One project in this repo's [/examples](https://github.com/thi-ng/umbrella/tree/develop/examples) directory is using this package: | Screenshot | Description | Live demo | Source | |:----------------------------------------------------------------------------------------------------------------------|:---------------------------------------------------------|:-----------------------------------------------------|:----------------------------------------------------------------------------------| | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/shader-ast-evo.jpg" width="240"/> | Evolutionary shader generation using genetic programming | [Demo](https://demo.thi.ng/umbrella/shader-ast-evo/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/shader-ast-evo) | ## API [Generated API docs](https://docs.thi.ng/umbrella/shader-ast-optimize/) TODO ## Authors - [Karsten Schmidt](https://thi.ng) If this project contributes to an academic publication, please cite it as: ```bibtex @misc{thing-shader-ast-optimize, title = "@thi.ng/shader-ast-optimize", author = "Karsten Schmidt", note = "https://thi.ng/shader-ast-optimize", year = 2019 } ``` ## License &copy; 2019 - 2025 Karsten Schmidt // Apache License 2.0