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@thi.ng/shader-ast-glsl

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Customizable GLSL codegen for @thi.ng/shader-ast

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<!-- This file is generated - DO NOT EDIT! --> <!-- Please see: https://github.com/thi-ng/umbrella/blob/develop/CONTRIBUTING.md#changes-to-readme-files --> # ![@thi.ng/shader-ast-glsl](https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/banners/thing-shader-ast-glsl.svg?96d50dd1) [![npm version](https://img.shields.io/npm/v/@thi.ng/shader-ast-glsl.svg)](https://www.npmjs.com/package/@thi.ng/shader-ast-glsl) ![npm downloads](https://img.shields.io/npm/dm/@thi.ng/shader-ast-glsl.svg) [![Mastodon Follow](https://img.shields.io/mastodon/follow/109331703950160316?domain=https%3A%2F%2Fmastodon.thi.ng&style=social)](https://mastodon.thi.ng/@toxi) > [!NOTE] > This is one of 212 standalone projects, maintained as part > of the [@thi.ng/umbrella](https://github.com/thi-ng/umbrella/) monorepo > and anti-framework. > > 🚀 Please help me to work full-time on these projects by [sponsoring me on > GitHub](https://github.com/sponsors/postspectacular). Thank you! ❤️ - [About](#about) - [Status](#status) - [Related packages](#related-packages) - [Installation](#installation) - [Dependencies](#dependencies) - [Usage examples](#usage-examples) - [API](#api) - [Basic GLSL code generation](#basic-glsl-code-generation) - [Authors](#authors) - [License](#license) ## About GLSL code generator for [@thi.ng/shader-ast](https://github.com/thi-ng/umbrella/tree/develop/packages/shader-ast). Currently supports GLSL ES 1.00 (WebGL) & GLSL ES 3.00 (WebGL 2). This package is also used for shader assembly by [@thi.ng/webgl](https://github.com/thi-ng/umbrella/tree/develop/packages/webgl). ## Status **STABLE** - used in production [Search or submit any issues for this package](https://github.com/thi-ng/umbrella/issues?q=%5Bshader-ast-glsl%5D+in%3Atitle) ## Related packages - [@thi.ng/shader-ast-js](https://github.com/thi-ng/umbrella/tree/develop/packages/shader-ast-js) - Customizable JS codegen, compiler & runtime for [@thi.ng/shader-ast](https://github.com/thi-ng/umbrella/tree/develop/packages/shader-ast) - [@thi.ng/shader-ast-stdlib](https://github.com/thi-ng/umbrella/tree/develop/packages/shader-ast-stdlib) - Function collection for modular GPGPU / shader programming with [@thi.ng/shader-ast](https://github.com/thi-ng/umbrella/tree/develop/packages/shader-ast) - [@thi.ng/webgl](https://github.com/thi-ng/umbrella/tree/develop/packages/webgl) - WebGL & GLSL abstraction layer ## Installation ```bash yarn add @thi.ng/shader-ast-glsl ``` ESM import: ```ts import * as glsl from "@thi.ng/shader-ast-glsl"; ``` Browser ESM import: ```html <script type="module" src="https://esm.run/@thi.ng/shader-ast-glsl"></script> ``` [JSDelivr documentation](https://www.jsdelivr.com/) For Node.js REPL: ```js const glsl = await import("@thi.ng/shader-ast-glsl"); ``` Package sizes (brotli'd, pre-treeshake): ESM: 1.30 KB ## Dependencies - [@thi.ng/api](https://github.com/thi-ng/umbrella/tree/develop/packages/api) - [@thi.ng/checks](https://github.com/thi-ng/umbrella/tree/develop/packages/checks) - [@thi.ng/errors](https://github.com/thi-ng/umbrella/tree/develop/packages/errors) - [@thi.ng/shader-ast](https://github.com/thi-ng/umbrella/tree/develop/packages/shader-ast) Note: @thi.ng/api is in _most_ cases a type-only import (not used at runtime) ## Usage examples Six projects in this repo's [/examples](https://github.com/thi-ng/umbrella/tree/develop/examples) directory are using this package: | Screenshot | Description | Live demo | Source | |:-----------------------------------------------------------------------------------------------------------------------------|:------------------------------------------------------|:----------------------------------------------------------|:---------------------------------------------------------------------------------------| | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/shader-ast/shader-ast-01.jpg" width="240"/> | 2D canvas shader emulation | [Demo](https://demo.thi.ng/umbrella/shader-ast-canvas2d/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/shader-ast-canvas2d) | | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/shader-ast-noise.jpg" width="240"/> | HOF shader procedural noise function composition | [Demo](https://demo.thi.ng/umbrella/shader-ast-noise/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/shader-ast-noise) | | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/shader-ast/shader-ast-raymarch.jpg" width="240"/> | WebGL & JS canvas2D raymarch shader cross-compilation | [Demo](https://demo.thi.ng/umbrella/shader-ast-raymarch/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/shader-ast-raymarch) | | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/shader-ast-sdf2d.jpg" width="240"/> | WebGL & JS canvas 2D SDF | [Demo](https://demo.thi.ng/umbrella/shader-ast-sdf2d/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/shader-ast-sdf2d) | | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/shader-ast-tunnel.jpg" width="240"/> | WebGL & Canvas2D textured tunnel shader | [Demo](https://demo.thi.ng/umbrella/shader-ast-tunnel/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/shader-ast-tunnel) | | <img src="https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/soa-ecs-100k.png" width="240"/> | Entity Component System w/ 100k 3D particles | [Demo](https://demo.thi.ng/umbrella/soa-ecs/) | [Source](https://github.com/thi-ng/umbrella/tree/develop/examples/soa-ecs) | ## API [Generated API docs](https://docs.thi.ng/umbrella/shader-ast-glsl/) ### Basic GLSL code generation ```ts import { assign, defMain, output, program, uniform, vec4 } from "@thi.ng/shader-ast"; import { GLSLVersion, targetGLSL } from "@thi.ng/shader-ast-glsl"; const glsl = targetGLSL({ // target WebGL2 version: GLSLVersion.GLSL_300, // emit #version pragma versionPragma: true, // fragment shader type: "fs", // custom prelude prelude: ` // custom GLSL source string injection, e.g. #define PI 3.1415926` }); let color: Vec3Symbol; let fragColor: Vec4Symbol; glsl( program([ color = uniform("vec3", "color"), fragColor = output("vec4", "fragColor", { loc: 0 }), defMain(()=> [ assign(fragColor, vec4(color, 1)) ]) ]) ) ``` ```glsl #version 300 es // custom GLSL source string injection, e.g. #define PI 3.1415926 uniform vec3 color; layout(location=0) out vec4 fragColor; void main() { fragColor = vec4(color, 1.0); } ``` ## Authors - [Karsten Schmidt](https://thi.ng) If this project contributes to an academic publication, please cite it as: ```bibtex @misc{thing-shader-ast-glsl, title = "@thi.ng/shader-ast-glsl", author = "Karsten Schmidt", note = "https://thi.ng/shader-ast-glsl", year = 2019 } ``` ## License &copy; 2019 - 2025 Karsten Schmidt // Apache License 2.0