@thi.ng/shader-ast-glsl
Version:
Customizable GLSL codegen for @thi.ng/shader-ast
38 lines • 960 B
TypeScript
import type { Fn } from "@thi.ng/api";
import type { FloatSym, Sym, Term, Vec2Sym, Vec4Sym } from "@thi.ng/shader-ast";
export declare enum GLSLVersion {
GLES_100 = "100",
GLES_300 = "300 es"
}
export interface GLSLOpts {
/**
* Shader type: vertex / fragment
*/
type: "vs" | "fs";
/**
* Syntax version (default GLES_300)
*/
version: GLSLVersion;
/**
* If true (default), emit `#version` pragma
*/
versionPragma: boolean;
/**
* Additional user define source code to prepend
*/
prelude: string;
/**
* Float precision (number of fractional digits).
*/
prec?: number;
}
export interface GLSLTarget extends Fn<Term<any>, string> {
gl_FragColor: Vec4Sym;
gl_FragCoord: Vec4Sym;
gl_FragData: Sym<"vec4[]">;
gl_FrontFacing: Sym<"bool">;
gl_PointCoord: Vec2Sym;
gl_PointSize: FloatSym;
gl_Position: Vec4Sym;
}
//# sourceMappingURL=api.d.ts.map