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@thi.ng/shader-ast-glsl

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Customizable GLSL codegen for @thi.ng/shader-ast

38 lines 960 B
import type { Fn } from "@thi.ng/api"; import type { FloatSym, Sym, Term, Vec2Sym, Vec4Sym } from "@thi.ng/shader-ast"; export declare enum GLSLVersion { GLES_100 = "100", GLES_300 = "300 es" } export interface GLSLOpts { /** * Shader type: vertex / fragment */ type: "vs" | "fs"; /** * Syntax version (default GLES_300) */ version: GLSLVersion; /** * If true (default), emit `#version` pragma */ versionPragma: boolean; /** * Additional user define source code to prepend */ prelude: string; /** * Float precision (number of fractional digits). */ prec?: number; } export interface GLSLTarget extends Fn<Term<any>, string> { gl_FragColor: Vec4Sym; gl_FragCoord: Vec4Sym; gl_FragData: Sym<"vec4[]">; gl_FrontFacing: Sym<"bool">; gl_PointCoord: Vec2Sym; gl_PointSize: FloatSym; gl_Position: Vec4Sym; } //# sourceMappingURL=api.d.ts.map