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@thi.ng/scenegraph

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Extensible 2D/3D scene graph with @thi.ng/hiccup-canvas support

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import type { ICopy, IToHiccup } from "@thi.ng/api"; import type { ReadonlyVec, Vec } from "@thi.ng/vectors"; import { ANode } from "./anode.js"; import type { CommonNodeOpts, ISceneNode } from "./api.js"; export interface Node3DOpts extends CommonNodeOpts<Node3D> { translate?: Vec; rotate?: Vec; scale?: Vec | number; } export declare class Node3D extends ANode<Node3D> implements ICopy<Node3D>, ISceneNode<Node3D>, IToHiccup { translate: Vec; rotate: Vec; scale: Vec | number; constructor(opts: Node3DOpts); copy(): Node3D; update(): void; mapGlobalPoint(p: ReadonlyVec): Vec<number> | undefined; mapLocalPointToGlobal(p: ReadonlyVec): Vec<number> | undefined; mapLocalPointToNode(dest: Node3D, p: ReadonlyVec): Vec<number> | undefined; scaleWithReferencePoint(ref: ReadonlyVec, scale: ReadonlyVec | number): this; /** * Future support planned. No immediate users of this method in a 3D context * available thus far. * * @param ctx - arbitrary user data */ toHiccup(ctx?: any): any; } //# sourceMappingURL=node3.d.ts.map