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@thi.ng/rasterize

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Headless 2D shape drawing, filling & rasterization for arbitrary targets/purposes (no canvas required)

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import type { IGrid2D, TypedArray } from "@thi.ng/api"; import type { Shader2D } from "./api.js"; export declare const drawPolyLine: <T extends any[] | TypedArray, P>(grid: IGrid2D<T, P>, pts: ArrayLike<number>[], val: P | Shader2D<P>, closed?: boolean) => void; //# sourceMappingURL=polyline.d.ts.map