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@thi.ng/rasterize

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Headless 2D shape drawing, filling & rasterization for arbitrary targets/purposes (no canvas required)

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import type { IGrid2D } from "@thi.ng/api"; import type { Shader2D } from "./api.js"; export declare const isInBounds2D: ({ size }: IGrid2D<any, any>, x: number, y: number) => boolean; export declare const ensureShader2D: <T>(val: T | Shader2D<T>) => Shader2D<T>; //# sourceMappingURL=checks.d.ts.map