@thi.ng/hiccup-canvas
Version:
Hiccup shape tree renderer for vanilla Canvas 2D contexts
30 lines (29 loc) • 895 B
JavaScript
import { TAU } from "@thi.ng/math/api";
const packedPoints = (ctx, attribs, opts, pts) => {
let v;
if ((v = attribs.fill) && v !== "none") {
__drawPoints(ctx, opts, pts, "fill", "fillRect");
}
if ((v = attribs.stroke) && v !== "none") {
__drawPoints(ctx, opts, pts, "stroke", "strokeRect");
}
};
const __drawPoints = (ctx, opts, pts, cmd, cmdR) => {
const { start = 0, cstride = 1, estride = 2, size = 1 } = opts;
let num = opts && opts.num != null ? opts.num : (pts.length - start) / estride | 0;
if (opts.shape === "circle") {
for (let i = start; num-- > 0; i += estride) {
ctx.beginPath();
ctx.arc(pts[i], pts[i + cstride], size, 0, TAU);
ctx[cmd]();
}
} else {
const r = size / 2;
for (let i = start; num-- > 0; i += estride) {
ctx[cmdR](pts[i] - r, pts[i + cstride] - r, size, size);
}
}
};
export {
packedPoints
};