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@thi.ng/boids

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n-dimensional boids simulation with modular behavior system

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import type { Fn, Nullable } from "@thi.ng/api"; import type { ReadonlyVec } from "@thi.ng/vectors"; import type { IBoidBehavior, ScalarOrField } from "../api.js"; import type { Boid } from "../boid.js"; /** * Boid behavior which steers toward target positions sourced from user provided * `target` fn. That `target` function will be called successively for each boid * update. If it returns a point, it will be used as steer target until a new * one is returned. If the function returns null/undefined the current target * will be kept. The behavior is a no-op for boids outside the configured * `radius` (around the target) and also has no effect until the target function * returns its first point. * * @param target * @param radius * @param weight */ export declare const dynamicTarget: (target: Fn<Boid, Nullable<ReadonlyVec>>, radius?: ScalarOrField, weight?: ScalarOrField) => IBoidBehavior; //# sourceMappingURL=dynamic.d.ts.map