@thewtex/vtk.js-esm
Version:
Visualization Toolkit for the Web
44 lines (35 loc) • 2.25 kB
JavaScript
import vtkShaderProgram from './ShaderProgram.js';
function implementReplaceShaderCoincidentOffset(publicAPI, model) {
publicAPI.replaceShaderCoincidentOffset = function (shaders, ren, actor) {
var cp = publicAPI.getCoincidentParameters(ren, actor); // if we need an offset handle it here
// The value of .000016 is suitable for depth buffers
// of at least 16 bit depth. We do not query the depth
// right now because we would need some mechanism to
// cache the result taking into account FBO changes etc.
if (cp && (cp.factor !== 0.0 || cp.offset !== 0.0)) {
var FSSource = shaders.Fragment;
FSSource = vtkShaderProgram.substitute(FSSource, '//VTK::Coincident::Dec', ['uniform float cfactor;', 'uniform float coffset;']).result;
if (model.context.getExtension('EXT_frag_depth')) {
if (cp.factor !== 0.0) {
FSSource = vtkShaderProgram.substitute(FSSource, '//VTK::UniformFlow::Impl', ['float cscale = length(vec2(dFdx(gl_FragCoord.z),dFdy(gl_FragCoord.z)));', '//VTK::UniformFlow::Impl'], false).result;
FSSource = vtkShaderProgram.substitute(FSSource, '//VTK::Depth::Impl', 'gl_FragDepthEXT = gl_FragCoord.z + cfactor*cscale + 0.000016*coffset;').result;
} else {
FSSource = vtkShaderProgram.substitute(FSSource, '//VTK::Depth::Impl', 'gl_FragDepthEXT = gl_FragCoord.z + 0.000016*coffset;').result;
}
}
if (model.openGLRenderWindow.getWebgl2()) {
if (cp.factor !== 0.0) {
FSSource = vtkShaderProgram.substitute(FSSource, '//VTK::UniformFlow::Impl', ['float cscale = length(vec2(dFdx(gl_FragCoord.z),dFdy(gl_FragCoord.z)));', '//VTK::UniformFlow::Impl'], false).result;
FSSource = vtkShaderProgram.substitute(FSSource, '//VTK::Depth::Impl', 'gl_FragDepth = gl_FragCoord.z + cfactor*cscale + 0.000016*coffset;').result;
} else {
FSSource = vtkShaderProgram.substitute(FSSource, '//VTK::Depth::Impl', 'gl_FragDepth = gl_FragCoord.z + 0.000016*coffset;').result;
}
}
shaders.Fragment = FSSource;
}
};
}
var vtkReplacementShaderMapper = {
implementReplaceShaderCoincidentOffset: implementReplaceShaderCoincidentOffset
};
export default vtkReplacementShaderMapper;