@thewtex/vtk.js-esm
Version:
Visualization Toolkit for the Web
146 lines (114 loc) • 4.75 kB
JavaScript
import { obj, setGet, newInstance as newInstance$1 } from '../../macro.js';
import vtkViewNode from '../SceneGraph/ViewNode.js';
import { registerOverride } from './ViewNodeFactory.js';
import { i as identity, d as copy, j as transpose } from '../../vendor/gl-matrix/esm/mat4.js';
// vtkOpenGLImageSlice methods
// ----------------------------------------------------------------------------
function vtkOpenGLImageSlice(publicAPI, model) {
// Set our className
model.classHierarchy.push('vtkOpenGLImageSlice'); // Builds myself.
publicAPI.buildPass = function (prepass) {
if (!model.renderable || !model.renderable.getVisibility()) {
return;
}
if (prepass) {
if (!model.renderable) {
return;
}
model.openGLRenderer = publicAPI.getFirstAncestorOfType('vtkOpenGLRenderer');
publicAPI.prepareNodes();
publicAPI.addMissingNode(model.renderable.getMapper());
publicAPI.removeUnusedNodes();
}
};
publicAPI.traverseOpaqueZBufferPass = function (renderPass) {
publicAPI.traverseOpaquePass(renderPass);
}; // we draw textures, then mapper, then post pass textures
publicAPI.traverseOpaquePass = function (renderPass) {
if (!model.renderable || !model.renderable.getVisibility() || !model.renderable.getIsOpaque() || model.openGLRenderer.getSelector() && !model.renderable.getPickable()) {
return;
}
publicAPI.apply(renderPass, true);
model.children.forEach(function (child) {
child.traverse(renderPass);
});
publicAPI.apply(renderPass, false);
}; // we draw textures, then mapper, then post pass textures
publicAPI.traverseTranslucentPass = function (renderPass) {
if (!model.renderable || !model.renderable.getVisibility() || model.renderable.getIsOpaque() || model.openGLRenderer.getSelector() && !model.renderable.getPickable()) {
return;
}
publicAPI.apply(renderPass, true);
model.children.forEach(function (child) {
child.traverse(renderPass);
});
publicAPI.apply(renderPass, false);
};
publicAPI.queryPass = function (prepass, renderPass) {
if (prepass) {
if (!model.renderable || !model.renderable.getVisibility()) {
return;
}
if (model.renderable.getIsOpaque()) {
renderPass.incrementOpaqueActorCount();
} else {
renderPass.incrementTranslucentActorCount();
}
}
};
publicAPI.opaqueZBufferPass = function (prepass, renderPass) {
return publicAPI.opaquePass(prepass, renderPass);
}; // Renders myself
publicAPI.opaquePass = function (prepass, renderPass) {
if (prepass) {
model.context = publicAPI.getFirstAncestorOfType('vtkOpenGLRenderWindow').getContext();
model.context.depthMask(true);
}
}; // Renders myself
publicAPI.translucentPass = function (prepass, renderPass) {
if (prepass) {
model.context = publicAPI.getFirstAncestorOfType('vtkOpenGLRenderWindow').getContext();
model.context.depthMask(false);
} else {
model.context.depthMask(true);
}
};
publicAPI.getKeyMatrices = function () {
// has the actor changed?
if (model.renderable.getMTime() > model.keyMatrixTime.getMTime()) {
copy(model.keyMatrices.mcwc, model.renderable.getMatrix());
transpose(model.keyMatrices.mcwc, model.keyMatrices.mcwc);
model.keyMatrixTime.modified();
}
return model.keyMatrices;
};
} // ----------------------------------------------------------------------------
// Object factory
// ----------------------------------------------------------------------------
var DEFAULT_VALUES = {
context: null,
keyMatrixTime: null,
keyMatrices: null
}; // ----------------------------------------------------------------------------
function extend(publicAPI, model) {
var initialValues = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};
Object.assign(model, DEFAULT_VALUES, initialValues); // Inheritance
vtkViewNode.extend(publicAPI, model, initialValues);
model.keyMatrixTime = {};
obj(model.keyMatrixTime, {
mtime: 0
});
model.keyMatrices = {
mcwc: identity(new Float64Array(16))
}; // Build VTK API
setGet(publicAPI, model, ['context']); // Object methods
vtkOpenGLImageSlice(publicAPI, model);
} // ----------------------------------------------------------------------------
var newInstance = newInstance$1(extend, 'vtkOpenGLImageSlice'); // ----------------------------------------------------------------------------
var vtkImageSlice = {
newInstance: newInstance,
extend: extend
}; // Register ourself to OpenGL backend if imported
registerOverride('vtkImageSlice', newInstance);
export default vtkImageSlice;
export { extend, newInstance };