@thewtex/vtk.js-esm
Version:
Visualization Toolkit for the Web
131 lines (104 loc) • 4.3 kB
JavaScript
import { setGet, get, newInstance as newInstance$1 } from '../../macro.js';
import vtkViewNode from '../SceneGraph/ViewNode.js';
import { registerOverride } from './ViewNodeFactory.js';
// vtkOpenGLActor methods
// ----------------------------------------------------------------------------
function vtkOpenGLActor2D(publicAPI, model) {
// Set our className
model.classHierarchy.push('vtkOpenGLActor2D'); // Builds myself.
publicAPI.buildPass = function (prepass) {
if (prepass) {
if (!model.renderable) {
return;
}
model.openGLRenderer = publicAPI.getFirstAncestorOfType('vtkOpenGLRenderer');
publicAPI.prepareNodes();
publicAPI.addMissingNodes(model.renderable.getTextures());
publicAPI.addMissingNode(model.renderable.getMapper());
publicAPI.removeUnusedNodes();
}
}; // we draw textures, then mapper, then post pass textures
publicAPI.traverseOpaquePass = function (renderPass) {
if (!model.renderable || !model.renderable.getVisibility() || !model.renderable.getIsOpaque() || model.openGLRenderer.getSelector() && !model.renderable.getPickable()) {
return;
}
publicAPI.apply(renderPass, true);
model.children.forEach(function (child) {
if (!child.isA('vtkOpenGLTexture')) {
child.traverse(renderPass);
}
});
publicAPI.apply(renderPass, false);
}; // we draw textures, then mapper, then post pass textures
publicAPI.traverseTranslucentPass = function (renderPass) {
if (!model.renderable || !model.renderable.getVisibility() || model.renderable.getIsOpaque() || model.openGLRenderer.getSelector() && !model.renderable.getPickable()) {
return;
}
publicAPI.apply(renderPass, true);
model.children.forEach(function (child) {
if (!child.isA('vtkOpenGLTexture')) {
child.traverse(renderPass);
}
});
publicAPI.apply(renderPass, false);
};
publicAPI.activateTextures = function () {
// always traverse textures first, then mapper
model.activeTextures = [];
model.children.forEach(function (child) {
if (child.isA('vtkOpenGLTexture')) {
child.render();
if (child.getHandle()) {
model.activeTextures.push(child);
}
}
});
}; // Renders myself
publicAPI.opaquePass = function (prepass, renderPass) {
if (prepass) {
model.context = publicAPI.getFirstAncestorOfType('vtkOpenGLRenderWindow').getContext();
model.context.depthMask(true);
publicAPI.activateTextures();
} else {
// deactivate textures
model.activeTextures.forEach(function (child) {
child.deactivate();
});
}
}; // Renders myself
publicAPI.translucentPass = function (prepass, renderPass) {
if (prepass) {
model.context = publicAPI.getFirstAncestorOfType('vtkOpenGLRenderWindow').getContext();
model.context.depthMask(false);
publicAPI.activateTextures();
} else {
// deactivate textures
model.activeTextures.forEach(function (child) {
child.deactivate();
});
model.context.depthMask(true);
}
};
} // ----------------------------------------------------------------------------
// Object factory
// ----------------------------------------------------------------------------
var DEFAULT_VALUES = {
context: null,
activeTextures: []
}; // ----------------------------------------------------------------------------
function extend(publicAPI, model) {
var initialValues = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};
Object.assign(model, DEFAULT_VALUES, initialValues); // Inheritance
vtkViewNode.extend(publicAPI, model, initialValues); // Build VTK API
setGet(publicAPI, model, ['context']);
get(publicAPI, model, ['activeTextures']); // Object methods
vtkOpenGLActor2D(publicAPI, model);
} // ----------------------------------------------------------------------------
var newInstance = newInstance$1(extend); // ----------------------------------------------------------------------------
var vtkActor2D = {
newInstance: newInstance,
extend: extend
}; // Register ourself to OpenGL backend if imported
registerOverride('vtkActor2D', newInstance);
export default vtkActor2D;
export { extend, newInstance };