@thewtex/vtk.js-esm
Version:
Visualization Toolkit for the Web
191 lines (152 loc) • 6.36 kB
JavaScript
import { obj, setGet, get, newInstance as newInstance$1 } from '../../macro.js';
import vtkViewNode from '../SceneGraph/ViewNode.js';
import { registerOverride } from './ViewNodeFactory.js';
import { i as identity, f as fromMat4, a as invert, t as transpose$1 } from '../../vendor/gl-matrix/esm/mat3.js';
import { i as identity$1, d as copy, j as transpose } from '../../vendor/gl-matrix/esm/mat4.js';
// vtkOpenGLActor methods
// ----------------------------------------------------------------------------
function vtkOpenGLActor(publicAPI, model) {
// Set our className
model.classHierarchy.push('vtkOpenGLActor'); // Builds myself.
publicAPI.buildPass = function (prepass) {
if (prepass) {
model.openGLRenderWindow = publicAPI.getFirstAncestorOfType('vtkOpenGLRenderWindow');
model.openGLRenderer = publicAPI.getFirstAncestorOfType('vtkOpenGLRenderer');
model.context = model.openGLRenderWindow.getContext();
publicAPI.prepareNodes();
publicAPI.addMissingNodes(model.renderable.getTextures());
publicAPI.addMissingNode(model.renderable.getMapper());
publicAPI.removeUnusedNodes(); // we store textures and mapper
model.ogltextures = null;
model.activeTextures = null;
for (var index = 0; index < model.children.length; index++) {
var child = model.children[index];
if (child.isA('vtkOpenGLTexture')) {
if (!model.ogltextures) {
model.ogltextures = [];
}
model.ogltextures.push(child);
} else {
model.oglmapper = child;
}
}
}
};
publicAPI.traverseOpaqueZBufferPass = function (renderPass) {
publicAPI.traverseOpaquePass(renderPass);
}; // we draw textures, then mapper, then post pass textures
publicAPI.traverseOpaquePass = function (renderPass) {
if (!model.renderable || !model.renderable.getVisibility() || !model.renderable.getIsOpaque() || model.openGLRenderer.getSelector() && !model.renderable.getPickable()) {
return;
}
publicAPI.apply(renderPass, true);
model.oglmapper.traverse(renderPass);
publicAPI.apply(renderPass, false);
}; // we draw textures, then mapper, then post pass textures
publicAPI.traverseTranslucentPass = function (renderPass) {
if (!model.renderable || !model.renderable.getVisibility() || model.renderable.getIsOpaque() || model.openGLRenderer.getSelector() && !model.renderable.getPickable()) {
return;
}
publicAPI.apply(renderPass, true);
model.oglmapper.traverse(renderPass);
publicAPI.apply(renderPass, false);
};
publicAPI.activateTextures = function () {
// always traverse textures first, then mapper
if (!model.ogltextures) {
return;
}
model.activeTextures = [];
for (var index = 0; index < model.ogltextures.length; index++) {
var child = model.ogltextures[index];
child.render();
if (child.getHandle()) {
model.activeTextures.push(child);
}
}
};
publicAPI.queryPass = function (prepass, renderPass) {
if (prepass) {
if (!model.renderable || !model.renderable.getVisibility()) {
return;
}
if (model.renderable.getIsOpaque()) {
renderPass.incrementOpaqueActorCount();
} else {
renderPass.incrementTranslucentActorCount();
}
}
};
publicAPI.opaqueZBufferPass = function (prepass, renderPass) {
return publicAPI.opaquePass(prepass, renderPass);
};
publicAPI.opaquePass = function (prepass, renderPass) {
if (prepass) {
model.openGLRenderWindow.enableDepthMask();
publicAPI.activateTextures();
} else if (model.activeTextures) {
for (var index = 0; index < model.activeTextures.length; index++) {
model.activeTextures[index].deactivate();
}
}
}; // Renders myself
publicAPI.translucentPass = function (prepass, renderPass) {
if (prepass) {
model.openGLRenderWindow.disableDepthMask();
publicAPI.activateTextures();
} else if (model.activeTextures) {
for (var index = 0; index < model.activeTextures.length; index++) {
model.activeTextures[index].deactivate();
}
}
};
publicAPI.getKeyMatrices = function () {
// has the actor changed?
if (model.renderable.getMTime() > model.keyMatrixTime.getMTime()) {
model.renderable.computeMatrix();
copy(model.keyMatrices.mcwc, model.renderable.getMatrix());
transpose(model.keyMatrices.mcwc, model.keyMatrices.mcwc);
if (model.renderable.getIsIdentity()) {
identity(model.keyMatrices.normalMatrix);
} else {
fromMat4(model.keyMatrices.normalMatrix, model.keyMatrices.mcwc);
invert(model.keyMatrices.normalMatrix, model.keyMatrices.normalMatrix);
transpose$1(model.keyMatrices.normalMatrix, model.keyMatrices.normalMatrix);
}
model.keyMatrixTime.modified();
}
return model.keyMatrices;
};
} // ----------------------------------------------------------------------------
// Object factory
// ----------------------------------------------------------------------------
var DEFAULT_VALUES = {
context: null,
keyMatrixTime: null,
keyMatrices: null,
activeTextures: null
}; // ----------------------------------------------------------------------------
function extend(publicAPI, model) {
var initialValues = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};
Object.assign(model, DEFAULT_VALUES, initialValues); // Inheritance
vtkViewNode.extend(publicAPI, model, initialValues);
model.keyMatrixTime = {};
obj(model.keyMatrixTime, {
mtime: 0
});
model.keyMatrices = {
normalMatrix: identity(new Float64Array(9)),
mcwc: identity$1(new Float64Array(16))
}; // Build VTK API
setGet(publicAPI, model, ['context']);
get(publicAPI, model, ['activeTextures']); // Object methods
vtkOpenGLActor(publicAPI, model);
} // ----------------------------------------------------------------------------
var newInstance = newInstance$1(extend); // ----------------------------------------------------------------------------
var vtkActor = {
newInstance: newInstance,
extend: extend
}; // Register ourself to OpenGL backend if imported
registerOverride('vtkActor', newInstance);
export default vtkActor;
export { extend, newInstance };