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@thewtex/vtk.js-esm

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Visualization Toolkit for the Web

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import { obj, setGet, get, newInstance as newInstance$1 } from '../../macro.js'; import vtkViewNode from '../SceneGraph/ViewNode.js'; import { registerOverride } from './ViewNodeFactory.js'; import { i as identity, f as fromMat4, a as invert, t as transpose$1 } from '../../vendor/gl-matrix/esm/mat3.js'; import { i as identity$1, d as copy, j as transpose } from '../../vendor/gl-matrix/esm/mat4.js'; // vtkOpenGLActor methods // ---------------------------------------------------------------------------- function vtkOpenGLActor(publicAPI, model) { // Set our className model.classHierarchy.push('vtkOpenGLActor'); // Builds myself. publicAPI.buildPass = function (prepass) { if (prepass) { model.openGLRenderWindow = publicAPI.getFirstAncestorOfType('vtkOpenGLRenderWindow'); model.openGLRenderer = publicAPI.getFirstAncestorOfType('vtkOpenGLRenderer'); model.context = model.openGLRenderWindow.getContext(); publicAPI.prepareNodes(); publicAPI.addMissingNodes(model.renderable.getTextures()); publicAPI.addMissingNode(model.renderable.getMapper()); publicAPI.removeUnusedNodes(); // we store textures and mapper model.ogltextures = null; model.activeTextures = null; for (var index = 0; index < model.children.length; index++) { var child = model.children[index]; if (child.isA('vtkOpenGLTexture')) { if (!model.ogltextures) { model.ogltextures = []; } model.ogltextures.push(child); } else { model.oglmapper = child; } } } }; publicAPI.traverseOpaqueZBufferPass = function (renderPass) { publicAPI.traverseOpaquePass(renderPass); }; // we draw textures, then mapper, then post pass textures publicAPI.traverseOpaquePass = function (renderPass) { if (!model.renderable || !model.renderable.getVisibility() || !model.renderable.getIsOpaque() || model.openGLRenderer.getSelector() && !model.renderable.getPickable()) { return; } publicAPI.apply(renderPass, true); model.oglmapper.traverse(renderPass); publicAPI.apply(renderPass, false); }; // we draw textures, then mapper, then post pass textures publicAPI.traverseTranslucentPass = function (renderPass) { if (!model.renderable || !model.renderable.getVisibility() || model.renderable.getIsOpaque() || model.openGLRenderer.getSelector() && !model.renderable.getPickable()) { return; } publicAPI.apply(renderPass, true); model.oglmapper.traverse(renderPass); publicAPI.apply(renderPass, false); }; publicAPI.activateTextures = function () { // always traverse textures first, then mapper if (!model.ogltextures) { return; } model.activeTextures = []; for (var index = 0; index < model.ogltextures.length; index++) { var child = model.ogltextures[index]; child.render(); if (child.getHandle()) { model.activeTextures.push(child); } } }; publicAPI.queryPass = function (prepass, renderPass) { if (prepass) { if (!model.renderable || !model.renderable.getVisibility()) { return; } if (model.renderable.getIsOpaque()) { renderPass.incrementOpaqueActorCount(); } else { renderPass.incrementTranslucentActorCount(); } } }; publicAPI.opaqueZBufferPass = function (prepass, renderPass) { return publicAPI.opaquePass(prepass, renderPass); }; publicAPI.opaquePass = function (prepass, renderPass) { if (prepass) { model.openGLRenderWindow.enableDepthMask(); publicAPI.activateTextures(); } else if (model.activeTextures) { for (var index = 0; index < model.activeTextures.length; index++) { model.activeTextures[index].deactivate(); } } }; // Renders myself publicAPI.translucentPass = function (prepass, renderPass) { if (prepass) { model.openGLRenderWindow.disableDepthMask(); publicAPI.activateTextures(); } else if (model.activeTextures) { for (var index = 0; index < model.activeTextures.length; index++) { model.activeTextures[index].deactivate(); } } }; publicAPI.getKeyMatrices = function () { // has the actor changed? if (model.renderable.getMTime() > model.keyMatrixTime.getMTime()) { model.renderable.computeMatrix(); copy(model.keyMatrices.mcwc, model.renderable.getMatrix()); transpose(model.keyMatrices.mcwc, model.keyMatrices.mcwc); if (model.renderable.getIsIdentity()) { identity(model.keyMatrices.normalMatrix); } else { fromMat4(model.keyMatrices.normalMatrix, model.keyMatrices.mcwc); invert(model.keyMatrices.normalMatrix, model.keyMatrices.normalMatrix); transpose$1(model.keyMatrices.normalMatrix, model.keyMatrices.normalMatrix); } model.keyMatrixTime.modified(); } return model.keyMatrices; }; } // ---------------------------------------------------------------------------- // Object factory // ---------------------------------------------------------------------------- var DEFAULT_VALUES = { context: null, keyMatrixTime: null, keyMatrices: null, activeTextures: null }; // ---------------------------------------------------------------------------- function extend(publicAPI, model) { var initialValues = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {}; Object.assign(model, DEFAULT_VALUES, initialValues); // Inheritance vtkViewNode.extend(publicAPI, model, initialValues); model.keyMatrixTime = {}; obj(model.keyMatrixTime, { mtime: 0 }); model.keyMatrices = { normalMatrix: identity(new Float64Array(9)), mcwc: identity$1(new Float64Array(16)) }; // Build VTK API setGet(publicAPI, model, ['context']); get(publicAPI, model, ['activeTextures']); // Object methods vtkOpenGLActor(publicAPI, model); } // ---------------------------------------------------------------------------- var newInstance = newInstance$1(extend); // ---------------------------------------------------------------------------- var vtkActor = { newInstance: newInstance, extend: extend }; // Register ourself to OpenGL backend if imported registerOverride('vtkActor', newInstance); export default vtkActor; export { extend, newInstance };