@thewtex/vtk.js-esm
Version:
Visualization Toolkit for the Web
99 lines (72 loc) • 4.5 kB
JavaScript
import macro from '../../macro.js';
import vtkCompositeCameraManipulator from './CompositeCameraManipulator.js';
import vtkCompositeGestureManipulator from './CompositeGestureManipulator.js';
import vtkInteractorStyleManipulator from '../Style/InteractorStyleManipulator.js';
// vtkGestureCameraManipulator methods
// ----------------------------------------------------------------------------
function vtkGestureCameraManipulator(publicAPI, model) {
// Set our className
model.classHierarchy.push('vtkGestureCameraManipulator'); //--------------------------------------------------------------------------
publicAPI.onStartPinch = function (interactor, scale) {
model.previousScale = scale;
}; //---------------------------------------------------------------------------
publicAPI.onStartRotate = function (interactor, rotation) {
model.previousRotation = rotation;
}; //---------------------------------------------------------------------------
publicAPI.onStartPan = function (interactor, translation) {
model.previousTranslation = translation;
}; //---------------------------------------------------------------------------
publicAPI.onPinch = function (interactor, renderer, scale) {
vtkInteractorStyleManipulator.dollyByFactor(interactor, renderer, scale / model.previousScale);
model.previousScale = scale;
}; //---------------------------------------------------------------------------
publicAPI.onPan = function (interactor, renderer, translation) {
var camera = renderer.getActiveCamera();
var style = interactor.getInteractorStyle(); // Calculate the focal depth since we'll be using it a lot
var viewFocus = camera.getFocalPoint();
viewFocus = style.computeWorldToDisplay(renderer, viewFocus[0], viewFocus[1], viewFocus[2]);
var focalDepth = viewFocus[2];
var trans = translation;
var lastTrans = model.previousTranslation;
var newPickPoint = style.computeDisplayToWorld(renderer, viewFocus[0] + trans[0] - lastTrans[0], viewFocus[1] + trans[1] - lastTrans[1], focalDepth); // Has to recalc old mouse point since the viewport has moved,
// so can't move it outside the loop
var oldPickPoint = style.computeDisplayToWorld(renderer, viewFocus[0], viewFocus[1], focalDepth); // Camera motion is reversed
var motionVector = [];
motionVector[0] = oldPickPoint[0] - newPickPoint[0];
motionVector[1] = oldPickPoint[1] - newPickPoint[1];
motionVector[2] = oldPickPoint[2] - newPickPoint[2];
viewFocus = camera.getFocalPoint();
var viewPoint = camera.getPosition();
camera.setFocalPoint(motionVector[0] + viewFocus[0], motionVector[1] + viewFocus[1], motionVector[2] + viewFocus[2]);
camera.setPosition(motionVector[0] + viewPoint[0], motionVector[1] + viewPoint[1], motionVector[2] + viewPoint[2]);
if (interactor.getLightFollowCamera()) {
renderer.updateLightsGeometryToFollowCamera();
}
camera.orthogonalizeViewUp();
model.previousTranslation = translation;
}; //---------------------------------------------------------------------------
publicAPI.onRotate = function (interactor, renderer, rotation) {
var camera = renderer.getActiveCamera();
camera.roll(rotation - model.previousRotation);
camera.orthogonalizeViewUp();
model.previousRotation = rotation;
};
} // ----------------------------------------------------------------------------
// Object factory
// ----------------------------------------------------------------------------
var DEFAULT_VALUES = {}; // ----------------------------------------------------------------------------
function extend(publicAPI, model) {
var initialValues = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};
Object.assign(model, DEFAULT_VALUES, initialValues); // Inheritance
macro.obj(publicAPI, model);
vtkCompositeGestureManipulator.extend(publicAPI, model, initialValues);
vtkCompositeCameraManipulator.extend(publicAPI, model, initialValues); // Object specific methods
vtkGestureCameraManipulator(publicAPI, model);
} // ----------------------------------------------------------------------------
var newInstance = macro.newInstance(extend, 'vtkGestureCameraManipulator'); // ----------------------------------------------------------------------------
var vtkGestureCameraManipulator$1 = {
newInstance: newInstance,
extend: extend
};
export default vtkGestureCameraManipulator$1;
export { extend, newInstance };