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@thewtex/vtk.js-esm

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Visualization Toolkit for the Web

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import '@babel/runtime/helpers/slicedToArray'; import '../../vendor/seedrandom/index.js'; import '../../macro.js'; export { ae as LUFactor3x3, af as LUSolve3x3, T as Pi, k as add, R as angleBetweenVectors, O as areBoundsInitialized, z as areEquals, a as areMatricesEqual, Y as arrayMax, X as arrayMin, C as arrayRange, a0 as beginCombination, $ as binomial, aJ as boundsIsWithinOtherBounds, U as ceil, Z as ceilLog2, aF as clampAndNormalizeValue, A as clampValue, e as clampVector, c as computeBoundsFromPoints, M as createUninitializedBounds, j as cross, q as default, y as degreesFromRadians, m as determinant2x2, x as determinant3x3, ar as diagonalize3x3, f as distance2BetweenPoints, d as dot, a8 as dot2D, aw as estimateMatrixCondition, aI as extentIsWithinOtherExtent, _ as factorial, aS as float2CssRGBA, aR as floatRGB2HexCode, aQ as floatToHex2, I as floor, a4 as gaussian, aa as gaussianAmplitude, ab as gaussianWeight, aH as getAdjustedScalarRange, D as getMajorAxisIndex, aG as getScalarTypeFittingRange, a3 as getSeed, aA as hex2float, h as hsv2rgb, al as identity3x3, aM as inf, ak as invert3x3, av as invertMatrix, aO as isFinite, E as isInf, aP as isNaN, i as isNan, P as isPowerOfTwo, ax as jacobi, o as jacobiN, H as lab2rgb, aB as lab2xyz, ag as linearSolve3x3, at as luFactorLinearSystem, au as luSolveLinearSystem, ao as matrix3x3ToQuaternion, W as max, V as min, ah as multiply3x3_mat3, N as multiply3x3_vect3, Q as multiplyAccumulate, a6 as multiplyAccumulate2D, ai as multiplyMatrix, ap as multiplyQuaternion, t as multiplyScalar, a5 as multiplyScalar2D, J as nearestPowerOfTwo, aN as negInf, a1 as nextCombination, n as norm, ad as norm2D, l as normalize, K as normalize2D, aq as orthogonalize3x3, a7 as outer, ac as outer2D, p as perpendiculars, aK as pointIsWithinBounds, B as projectVector, a9 as projectVector2D, am as quaternionToMatrix3x3, r as radiansFromDegrees, w as random, a2 as randomSeed, F as rgb2hsv, G as rgb2lab, aE as rgb2xyz, L as round, an as roundNumber, b as roundVector, S as signedAngleBetweenVectors, as as singularValueDecomposition3x3, aL as solve3PointCircle, ay as solveHomogeneousLeastSquares, az as solveLeastSquares, s as solveLinearSystem, g as subtract, aj as transpose3x3, u as uninitializeBounds, aC as xyz2lab, aD as xyz2rgb } from './Math/index.js';