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@thewtex/vtk.js-esm

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Visualization Toolkit for the Web

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/* eslint-disable no-bitwise */ // ---------------------------------------------------------------------------- // Decoding infrastructure // ---------------------------------------------------------------------------- var REVERSE_LOOKUP = []; REVERSE_LOOKUP['-'.charCodeAt(0)] = 62; REVERSE_LOOKUP['_'.charCodeAt(0)] = 63; var BASE64_CODE = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'; for (var i = 0; i < BASE64_CODE.length; i++) { REVERSE_LOOKUP[BASE64_CODE.charCodeAt(i)] = i; } // ---------------------------------------------------------------------------- // Base64 analysis // ---------------------------------------------------------------------------- function isValidChar(c) { return REVERSE_LOOKUP[c.charCodeAt(0)] !== undefined; } function extractChunks(b64Str) { var strSize = b64Str.length; var chunks = []; var currentChunk = null; for (var _i = 0; _i < strSize; _i++) { if (isValidChar(b64Str[_i])) { if (!currentChunk) { currentChunk = { start: _i, count: 0 }; } currentChunk.count++; currentChunk.end = _i; } else if (b64Str[_i] === '=' && currentChunk) { // End of chunk (found padding char) chunks.push(currentChunk); currentChunk = null; } } if (currentChunk) { chunks.push(currentChunk); } return chunks; } function writeChunk(b64Str, chunk, dstOffset, uint8) { var start = chunk.start, count = chunk.count; var remain = count % 4; var fourCharProcessCount = Math.floor(count / 4); var charIdx = start; var tmp = null; var offset = dstOffset; // Handle 4=>3 for (var _i2 = 0; _i2 < fourCharProcessCount; _i2++) { while (!isValidChar(b64Str[charIdx])) { charIdx++; } tmp = REVERSE_LOOKUP[b64Str.charCodeAt(charIdx++)] << 18; while (!isValidChar(b64Str[charIdx])) { charIdx++; } tmp |= REVERSE_LOOKUP[b64Str.charCodeAt(charIdx++)] << 12; while (!isValidChar(b64Str[charIdx])) { charIdx++; } tmp |= REVERSE_LOOKUP[b64Str.charCodeAt(charIdx++)] << 6; while (!isValidChar(b64Str[charIdx])) { charIdx++; } tmp |= REVERSE_LOOKUP[b64Str.charCodeAt(charIdx++)]; uint8[offset++] = tmp >> 16 & 0xff; uint8[offset++] = tmp >> 8 & 0xff; uint8[offset++] = tmp & 0xff; } // Handle remain switch (remain) { case 3: while (!isValidChar(b64Str[charIdx])) { charIdx++; } tmp = REVERSE_LOOKUP[b64Str.charCodeAt(charIdx++)] << 10; while (!isValidChar(b64Str[charIdx])) { charIdx++; } tmp |= REVERSE_LOOKUP[b64Str.charCodeAt(charIdx++)] << 4; while (!isValidChar(b64Str[charIdx])) { charIdx++; } tmp |= REVERSE_LOOKUP[b64Str.charCodeAt(charIdx++)] >> 2; uint8[offset++] = tmp >> 8 & 0xff; uint8[offset++] = tmp & 0xff; break; case 2: while (!isValidChar(b64Str[charIdx])) { charIdx++; } tmp = REVERSE_LOOKUP[b64Str.charCodeAt(charIdx++)] << 2; while (!isValidChar(b64Str[charIdx])) { charIdx++; } tmp |= REVERSE_LOOKUP[b64Str.charCodeAt(charIdx++)] >> 4; uint8[offset++] = tmp & 0xff; break; case 1: throw new Error('BASE64: remain 1 should not happen'); } return offset; } function toArrayBuffer(b64Str) { var chunks = extractChunks(b64Str); var totalEncodedLength = chunks[chunks.length - 1].end + 1; var padding = (4 - totalEncodedLength % 4) % 4; // -length mod 4 // Any padding chars in the middle of b64Str is to be interpreted as \x00, // whereas the terminating padding chars are to be interpreted as literal padding. var totalSize = (totalEncodedLength + padding) * 3 / 4 - padding; var arrayBuffer = new ArrayBuffer(totalSize); var view = new Uint8Array(arrayBuffer); var dstOffset = 0; for (var _i3 = 0; _i3 < chunks.length; _i3++) { dstOffset += writeChunk(b64Str, chunks[_i3], dstOffset, view); dstOffset += (4 - chunks[_i3].count % 4) % 4; } return arrayBuffer; } var Base64 = { toArrayBuffer: toArrayBuffer }; export default Base64;