@thewizardbear/maze_generator
Version:
A deno-compatible package for maze generation
49 lines (39 loc) • 1.17 kB
JavaScript
import { Algorithm } from "../Algorithm.js";
import { directions, dx, dy } from "../directions.js";
class RecursiveBacktracker extends Algorithm {
resetVariables() {
this.visited = [];
for (let y = 0; y < this.height; y++) {
this.visited[y] = [];
for (let x = 0; x < this.width; x++) {
this.visited[y][x] = 0;
}
}
this.totalVisted = 0;
this.stack = [];
let startCell = { ...this.start };
this.stack.push(startCell);
this.visited[startCell.y][startCell.x] = 1;
this.currentCell = startCell;
}
takeStep() {
let unvisitedNeighbors = this.getUnvisitedNeighbors();
if (unvisitedNeighbors.length > 0) {
let newCell = this.selectNeighbor(unvisitedNeighbors);
this.removeWall(this.currentCell, newCell.direction);
this.visited[newCell.y][newCell.x]++;
this.totalVisted++;
this.stack.push({
x: newCell.x,
y: newCell.y,
});
this.currentCell = newCell;
} else {
this.currentCell = this.stack.pop();
}
if (this.stack.length === 0) {
this.finishedGenerating = true;
}
}
}
export default RecursiveBacktracker;