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@thetoto/openfl

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A fast, productive library for 2D cross-platform development.

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// Class: openfl.events.UncaughtErrorEvents var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this $global.Object.defineProperty(exports, "__esModule", {value: true}); var __map_reserved = {}; // Imports var $hxClasses = require("./../../hxClasses_stub").default; var $hxEnums = require("./../../hxEnums_stub").default; var $import = require("./../../import_stub").default; var $extend = require("./../../extend_stub").default; function openfl_events_EventDispatcher() {return require("./../../openfl/events/EventDispatcher");} // Constructor var UncaughtErrorEvents = function() { (openfl_events_EventDispatcher().default).call(this); } // Meta UncaughtErrorEvents.__name__ = "openfl.events.UncaughtErrorEvents"; UncaughtErrorEvents.__isInterface__ = false; UncaughtErrorEvents.__super__ = (openfl_events_EventDispatcher().default); UncaughtErrorEvents.prototype = $extend((openfl_events_EventDispatcher().default).prototype, { }); UncaughtErrorEvents.prototype.__class__ = UncaughtErrorEvents.prototype.constructor = $hxClasses["openfl.events.UncaughtErrorEvents"] = UncaughtErrorEvents; // Init // Statics // Export exports.default = UncaughtErrorEvents;