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@thetoto/openfl

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A fast, productive library for 2D cross-platform development.

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// Class: openfl.events.GameInputEvent var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this $global.Object.defineProperty(exports, "__esModule", {value: true}); var __map_reserved = {}; // Imports var $hxClasses = require("./../../hxClasses_stub").default; var $hxEnums = require("./../../hxEnums_stub").default; var $import = require("./../../import_stub").default; var $extend = require("./../../extend_stub").default; function openfl_events_Event() {return require("./../../openfl/events/Event");} // Constructor var GameInputEvent = function(type,bubbles,cancelable,device) { if(cancelable == null) { cancelable = false; } if(bubbles == null) { bubbles = true; } (openfl_events_Event().default).call(this,type,bubbles,cancelable); this.device = device; } // Meta GameInputEvent.__name__ = "openfl.events.GameInputEvent"; GameInputEvent.__isInterface__ = false; GameInputEvent.__super__ = (openfl_events_Event().default); GameInputEvent.prototype = $extend((openfl_events_Event().default).prototype, { clone: function() { var event = new GameInputEvent(this.type,this.bubbles,this.cancelable,this.device); event.target = this.target; event.currentTarget = this.currentTarget; event.eventPhase = this.eventPhase; return event; }, toString: function() { return this.__formatToString("GameInputEvent",["type","bubbles","cancelable","device"]); }, __init: function() { (openfl_events_Event().default).prototype.__init.call(this); this.device = null; } }); GameInputEvent.prototype.__class__ = GameInputEvent.prototype.constructor = $hxClasses["openfl.events.GameInputEvent"] = GameInputEvent; // Init // Statics GameInputEvent.DEVICE_ADDED = "deviceAdded" GameInputEvent.DEVICE_REMOVED = "deviceRemoved" GameInputEvent.DEVICE_UNUSABLE = "deviceUnusable" // Export exports.default = GameInputEvent;