@thetoto/openfl
Version:
A fast, productive library for 2D cross-platform development.
66 lines (49 loc) • 1.93 kB
JavaScript
// Class: openfl.events.GameInputEvent
var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this
$global.Object.defineProperty(exports, "__esModule", {value: true});
var __map_reserved = {};
// Imports
var $hxClasses = require("./../../hxClasses_stub").default;
var $hxEnums = require("./../../hxEnums_stub").default;
var $import = require("./../../import_stub").default;
var $extend = require("./../../extend_stub").default;
function openfl_events_Event() {return require("./../../openfl/events/Event");}
// Constructor
var GameInputEvent = function(type,bubbles,cancelable,device) {
if(cancelable == null) {
cancelable = false;
}
if(bubbles == null) {
bubbles = true;
}
(openfl_events_Event().default).call(this,type,bubbles,cancelable);
this.device = device;
}
// Meta
GameInputEvent.__name__ = "openfl.events.GameInputEvent";
GameInputEvent.__isInterface__ = false;
GameInputEvent.__super__ = (openfl_events_Event().default);
GameInputEvent.prototype = $extend((openfl_events_Event().default).prototype, {
clone: function() {
var event = new GameInputEvent(this.type,this.bubbles,this.cancelable,this.device);
event.target = this.target;
event.currentTarget = this.currentTarget;
event.eventPhase = this.eventPhase;
return event;
},
toString: function() {
return this.__formatToString("GameInputEvent",["type","bubbles","cancelable","device"]);
},
__init: function() {
(openfl_events_Event().default).prototype.__init.call(this);
this.device = null;
}
});
GameInputEvent.prototype.__class__ = GameInputEvent.prototype.constructor = $hxClasses["openfl.events.GameInputEvent"] = GameInputEvent;
// Init
// Statics
GameInputEvent.DEVICE_ADDED = "deviceAdded"
GameInputEvent.DEVICE_REMOVED = "deviceRemoved"
GameInputEvent.DEVICE_UNUSABLE = "deviceUnusable"
// Export
exports.default = GameInputEvent;