@thetoto/openfl
Version:
A fast, productive library for 2D cross-platform development.
41 lines (22 loc) • 922 B
JavaScript
// Class: lime.system._ThreadPool.ThreadPoolMessage
var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this
$global.Object.defineProperty(exports, "__esModule", {value: true});
var __map_reserved = {};
// Imports
var $hxClasses = require("./../../../hxClasses_stub").default;
var $hxEnums = require("./../../../hxEnums_stub").default;
// Constructor
var ThreadPoolMessage = function(type,state) {
this.type = type;
this.state = state;
}
// Meta
ThreadPoolMessage.__name__ = "lime.system._ThreadPool.ThreadPoolMessage";
ThreadPoolMessage.__isInterface__ = false;
ThreadPoolMessage.prototype = {
};
ThreadPoolMessage.prototype.__class__ = ThreadPoolMessage.prototype.constructor = $hxClasses["lime.system._ThreadPool.ThreadPoolMessage"] = ThreadPoolMessage;
// Init
// Statics
// Export
exports.default = ThreadPoolMessage;