@thetoto/openfl
Version:
A fast, productive library for 2D cross-platform development.
57 lines (39 loc) • 1.76 kB
JavaScript
// Class: lime.graphics.opengl._GLShader.GLShader_Impl_
var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this
$global.Object.defineProperty(exports, "__esModule", {value: true});
var __map_reserved = {};
// Imports
var $hxClasses = require("./../../../../hxClasses_stub").default;
var $hxEnums = require("./../../../../hxEnums_stub").default;
var $import = require("./../../../../import_stub").default;
function lime_utils_Log() {return require("./../../../../lime/utils/Log");}
// Constructor
var GLShader_Impl_ = function(){}
// Meta
GLShader_Impl_.__name__ = "lime.graphics.opengl._GLShader.GLShader_Impl_";
GLShader_Impl_.__isInterface__ = false;
GLShader_Impl_.prototype = {
};
GLShader_Impl_.prototype.__class__ = GLShader_Impl_.prototype.constructor = $hxClasses["lime.graphics.opengl._GLShader.GLShader_Impl_"] = GLShader_Impl_;
// Init
// Statics
GLShader_Impl_.fromSource = function(gl,source,type) {
var shader = gl.createShader(type);
gl.shaderSource(shader,source);
gl.compileShader(shader);
if(gl.getShaderParameter(shader,gl.COMPILE_STATUS) == 0) {
var message;
if(type == gl.VERTEX_SHADER) {
message = "Error compiling vertex shader";
} else if(type == gl.FRAGMENT_SHADER) {
message = "Error compiling fragment shader";
} else {
message = "Error compiling unknown shader type";
}
message += "\n" + gl.getShaderInfoLog(shader);
(lime_utils_Log().default).error(message,{ fileName : "../node_modules/lime/src/lime/graphics/opengl/GLShader.hx", lineNumber : 40, className : "lime.graphics.opengl._GLShader.GLShader_Impl_", methodName : "fromSource"});
}
return shader;
}
// Export
exports.default = GLShader_Impl_;