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@thetoto/openfl

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A fast, productive library for 2D cross-platform development.

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// Class: lime.graphics._WebGL2RenderContext.WebGL2RenderContext_Impl_ var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this $global.Object.defineProperty(exports, "__esModule", {value: true}); var __map_reserved = {}; // Imports var $hxClasses = require("./../../../hxClasses_stub").default; var $hxEnums = require("./../../../hxEnums_stub").default; // Constructor var WebGL2RenderContext_Impl_ = function(){} // Meta WebGL2RenderContext_Impl_.__name__ = "lime.graphics._WebGL2RenderContext.WebGL2RenderContext_Impl_"; WebGL2RenderContext_Impl_.__isInterface__ = false; WebGL2RenderContext_Impl_.prototype = { }; WebGL2RenderContext_Impl_.prototype.__class__ = WebGL2RenderContext_Impl_.prototype.constructor = $hxClasses["lime.graphics._WebGL2RenderContext.WebGL2RenderContext_Impl_"] = WebGL2RenderContext_Impl_; // Init // Statics WebGL2RenderContext_Impl_.bufferData = function(this1,target,srcData,usage,srcOffset,length) { if(srcOffset != null) { this1.bufferData(target,srcData,usage,srcOffset,length); } else { this1.bufferData(target,srcData,usage); } } WebGL2RenderContext_Impl_.bufferSubData = function(this1,target,dstByteOffset,srcData,srcOffset,length) { if(srcOffset != null) { this1.bufferSubData(target,dstByteOffset,srcData,srcOffset,length); } else { this1.bufferSubData(target,dstByteOffset,srcData); } } WebGL2RenderContext_Impl_.compressedTexImage2D = function(this1,target,level,internalformat,width,height,border,srcData,srcOffset,srcLengthOverride) { if(srcOffset != null) { this1.compressedTexImage2D(target,level,internalformat,width,height,border,srcData,srcOffset,srcLengthOverride); } else { this1.compressedTexImage2D(target,level,internalformat,width,height,border,srcData); } } WebGL2RenderContext_Impl_.compressedTexSubImage2D = function(this1,target,level,xoffset,yoffset,width,height,format,srcData,srcOffset,srcLengthOverride) { if(srcOffset != null) { this1.compressedTexSubImage2D(target,level,xoffset,yoffset,width,height,format,srcData,srcOffset,srcLengthOverride); } else { this1.compressedTexSubImage2D(target,level,xoffset,yoffset,width,height,format,srcData); } } WebGL2RenderContext_Impl_.getBufferSubData = function(this1,target,srcByteOffset,dstData,srcOffset,length) { if(srcOffset != null) { this1.getBufferSubData(target,srcByteOffset,dstData,srcOffset,length); } else { this1.getBufferSubData(target,srcByteOffset,dstData); } } WebGL2RenderContext_Impl_.readPixels = function(this1,x,y,width,height,format,type,pixels,dstOffset) { if(dstOffset != null) { this1.readPixels(x,y,width,height,format,type,pixels,dstOffset); } else { this1.readPixels(x,y,width,height,format,type,pixels); } } WebGL2RenderContext_Impl_.texImage2D = function(this1,target,level,internalformat,width,height,border,format,type,srcData,srcOffset) { if(srcOffset != null) { this1.texImage2D(target,level,internalformat,width,height,border,format,type,srcData,srcOffset); } else if(format != null) { this1.texImage2D(target,level,internalformat,width,height,border,format,type,srcData); } else { this1.texImage2D(target,level,internalformat,width,height,border); } } WebGL2RenderContext_Impl_.texSubImage2D = function(this1,target,level,xoffset,yoffset,width,height,format,type,srcData,srcOffset) { if(srcOffset != null) { this1.texSubImage2D(target,level,xoffset,yoffset,width,height,format,type,srcData,srcOffset); } else if(type != null) { this1.texSubImage2D(target,level,xoffset,yoffset,width,height,format,type,srcData); } else { this1.texSubImage2D(target,level,xoffset,yoffset,width,height,format); } } WebGL2RenderContext_Impl_.uniform1fv = function(this1,location,data,srcOffset,srcLength) { if(srcOffset != null) { this1.uniform1fv(location,data,srcOffset,srcLength); } else { this1.uniform1fv(location,data); } } WebGL2RenderContext_Impl_.uniform1iv = function(this1,location,data,srcOffset,srcLength) { if(srcOffset != null) { this1.uniform1iv(location,data,srcOffset,srcLength); } else { this1.uniform1iv(location,data); } } WebGL2RenderContext_Impl_.uniform2fv = function(this1,location,data,srcOffset,srcLength) { if(srcOffset != null) { this1.uniform2fv(location,data,srcOffset,srcLength); } else { this1.uniform2fv(location,data); } } WebGL2RenderContext_Impl_.uniform2iv = function(this1,location,data,srcOffset,srcLength) { if(srcOffset != null) { this1.uniform2iv(location,data,srcOffset,srcLength); } else { this1.uniform2iv(location,data); } } WebGL2RenderContext_Impl_.uniform3fv = function(this1,location,data,srcOffset,srcLength) { if(srcOffset != null) { this1.uniform3fv(location,data,srcOffset,srcLength); } else { this1.uniform3fv(location,data); } } WebGL2RenderContext_Impl_.uniform3iv = function(this1,location,data,srcOffset,srcLength) { if(srcOffset != null) { this1.uniform3iv(location,data,srcOffset,srcLength); } else { this1.uniform3iv(location,data); } } WebGL2RenderContext_Impl_.uniform4fv = function(this1,location,data,srcOffset,srcLength) { if(srcOffset != null) { this1.uniform4fv(location,data,srcOffset,srcLength); } else { this1.uniform4fv(location,data); } } WebGL2RenderContext_Impl_.uniform4iv = function(this1,location,data,srcOffset,srcLength) { if(srcOffset != null) { this1.uniform4iv(location,data,srcOffset,srcLength); } else { this1.uniform4iv(location,data); } } WebGL2RenderContext_Impl_.uniformMatrix2fv = function(this1,location,transpose,data,srcOffset,srcLength) { if(srcOffset != null) { this1.uniformMatrix2fv(location,transpose,data,srcOffset,srcLength); } else { this1.uniformMatrix2fv(location,transpose,data); } } WebGL2RenderContext_Impl_.uniformMatrix3fv = function(this1,location,transpose,data,srcOffset,srcLength) { if(srcOffset != null) { this1.uniformMatrix3fv(location,transpose,data,srcOffset,srcLength); } else { this1.uniformMatrix3fv(location,transpose,data); } } WebGL2RenderContext_Impl_.uniformMatrix4fv = function(this1,location,transpose,data,srcOffset,srcLength) { if(srcOffset != null) { this1.uniformMatrix4fv(location,transpose,data,srcOffset,srcLength); } else { this1.uniformMatrix4fv(location,transpose,data); } } WebGL2RenderContext_Impl_.fromGL = function(gl) { return null; } WebGL2RenderContext_Impl_.fromRenderContext = function(context) { return context.webgl2; } WebGL2RenderContext_Impl_.toWebGLRenderContext = function(gl) { return gl; } // Export exports.default = WebGL2RenderContext_Impl_;