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@thetoto/openfl

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A fast, productive library for 2D cross-platform development.

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// Class: lime.graphics._OpenGLRenderContext.OpenGLRenderContext_Impl_ var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this $global.Object.defineProperty(exports, "__esModule", {value: true}); var __map_reserved = {}; // Imports var $hxClasses = require("./../../../hxClasses_stub").default; var $hxEnums = require("./../../../hxEnums_stub").default; // Constructor var OpenGLRenderContext_Impl_ = function(){} // Meta OpenGLRenderContext_Impl_.__name__ = "lime.graphics._OpenGLRenderContext.OpenGLRenderContext_Impl_"; OpenGLRenderContext_Impl_.__isInterface__ = false; OpenGLRenderContext_Impl_.prototype = { }; OpenGLRenderContext_Impl_.prototype.__class__ = OpenGLRenderContext_Impl_.prototype.constructor = $hxClasses["lime.graphics._OpenGLRenderContext.OpenGLRenderContext_Impl_"] = OpenGLRenderContext_Impl_; // Init // Statics OpenGLRenderContext_Impl_.fromRenderContext = function(context) { return null; } // Export exports.default = OpenGLRenderContext_Impl_;